diff options
author | Keith Whitwell <[email protected]> | 2007-08-21 19:46:48 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2007-08-21 19:46:48 +0100 |
commit | ce4659e92acfbb0ff8a93a6e619c44b839505ca9 (patch) | |
tree | a03a38deaf7008735153f30a60f4ea27380fe9d4 /src/mesa/pipe/failover | |
parent | 93c7173ed2fbe2bc47ee6879af89366cafd90ba5 (diff) |
First pass at a fallback concept for pipe devices.
Creates a new pipe driver that feeds commands to either a hardware or
software pipe depending on fallback state.
Untested concept checkpoint. At this point it compiles.
Diffstat (limited to 'src/mesa/pipe/failover')
-rw-r--r-- | src/mesa/pipe/failover/Makefile | 21 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_context.c | 155 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_context.h | 113 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_state.c | 287 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_state_emit.c | 131 | ||||
-rw-r--r-- | src/mesa/pipe/failover/fo_winsys.h | 45 |
6 files changed, 752 insertions, 0 deletions
diff --git a/src/mesa/pipe/failover/Makefile b/src/mesa/pipe/failover/Makefile new file mode 100644 index 00000000000..72d0895c74d --- /dev/null +++ b/src/mesa/pipe/failover/Makefile @@ -0,0 +1,21 @@ + +TOP = ../../../.. +include $(TOP)/configs/current + +LIBNAME = failover + +DRIVER_SOURCES = \ + fo_state.c \ + fo_state_emit.c \ + fo_context.c + +C_SOURCES = \ + $(COMMON_SOURCES) \ + $(DRIVER_SOURCES) + +ASM_SOURCES = + +include ../Makefile.template + +symlinks: + diff --git a/src/mesa/pipe/failover/fo_context.c b/src/mesa/pipe/failover/fo_context.c new file mode 100644 index 00000000000..b88f1b466cb --- /dev/null +++ b/src/mesa/pipe/failover/fo_context.c @@ -0,0 +1,155 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "pipe/p_defines.h" +#include "pipe/p_winsys.h" +#include "pipe/p_util.h" +#include "pipe/p_context.h" + +#include "fo_context.h" +#include "fo_winsys.h" + + + +static void failover_destroy( struct pipe_context *pipe ) +{ + struct failover_context *failover = failover_context( pipe ); + + free( failover ); +} + + + +static boolean failover_draw_elements( struct pipe_context *pipe, + struct pipe_buffer_handle *indexBuffer, + unsigned indexSize, + unsigned prim, unsigned start, unsigned count) +{ + struct failover_context *failover = failover_context( pipe ); + + /* If there has been any statechange since last time, try hardware + * rendering again: + */ + if (failover->dirty) { + failover->mode = FO_HW; + } + + /* Try hardware: + */ + if (failover->mode == FO_HW) { + if (!failover->hw->draw_elements( failover->hw, + indexBuffer, + indexSize, + prim, + start, + count )) { + + failover->hw->flush( failover->hw, ~0 ); + failover->mode = FO_SW; + } + } + + /* Possibly try software: + */ + if (failover->mode == FO_SW) { + + if (failover->dirty) + failover_state_emit( failover ); + + failover->sw->draw_elements( failover->sw, + indexBuffer, + indexSize, + prim, + start, + count ); + + /* Be ready to switch back to hardware rendering without an + * intervening flush. Unlikely to be much performance impact to + * this: + */ + failover->sw->flush( failover->sw, ~0 ); + } + + return TRUE; +} + + +static boolean failover_draw_arrays( struct pipe_context *pipe, + unsigned prim, unsigned start, unsigned count) +{ + return failover_draw_elements(pipe, NULL, 0, prim, start, count); +} + + + +struct pipe_context *failover_create( struct pipe_context *hw, + struct pipe_context *sw ) +{ + struct failover_context *failover = CALLOC_STRUCT(failover_context); + if (failover == NULL) + return NULL; + + failover->pipe.winsys = hw->winsys; + failover->pipe.destroy = failover_destroy; + failover->pipe.supported_formats = hw->supported_formats; + failover->pipe.max_texture_size = hw->max_texture_size; + failover->pipe.get_name = hw->get_name; + failover->pipe.get_vendor = hw->get_vendor; + + failover->pipe.draw_arrays = failover_draw_arrays; + failover->pipe.draw_elements = failover_draw_elements; + failover->pipe.clear = hw->clear; + + /* No software occlusion fallback (or other optional functionality) + * at this point - if the hardware doesn't support it, don't + * advertise it to the application. + */ + failover->pipe.reset_occlusion_counter = hw->reset_occlusion_counter; + failover->pipe.get_occlusion_counter = hw->get_occlusion_counter; + + failover_init_state_functions( failover ); + + failover->pipe.surface_alloc = hw->surface_alloc; + failover->pipe.get_tex_surface = hw->get_tex_surface; + + failover->pipe.region_alloc = hw->region_alloc; + failover->pipe.region_release = hw->region_release; + failover->pipe.region_idle = hw->region_idle; + failover->pipe.region_map = hw->region_map; + failover->pipe.region_unmap = hw->region_unmap; + failover->pipe.region_data = hw->region_data; + failover->pipe.region_copy = hw->region_copy; + failover->pipe.region_fill = hw->region_fill; + failover->pipe.mipmap_tree_layout = hw->mipmap_tree_layout; + failover->pipe.flush = hw->flush; + + failover->dirty = 0; + + return &failover->pipe; +} + diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h new file mode 100644 index 00000000000..5666d4e8306 --- /dev/null +++ b/src/mesa/pipe/failover/fo_context.h @@ -0,0 +1,113 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Keith Whitwell <[email protected]> + */ + +#ifndef FO_CONTEXT_H +#define FO_CONTEXT_H + +#include "pipe/p_state.h" +#include "pipe/p_context.h" + + + +#define FO_NEW_VIEWPORT 0x1 +#define FO_NEW_SETUP 0x2 +#define FO_NEW_FRAGMENT_SHADER 0x4 +#define FO_NEW_BLEND 0x8 +#define FO_NEW_CLIP 0x10 +#define FO_NEW_SCISSOR 0x20 +#define FO_NEW_STIPPLE 0x40 +#define FO_NEW_FRAMEBUFFER 0x80 +#define FO_NEW_ALPHA_TEST 0x100 +#define FO_NEW_DEPTH_TEST 0x200 +#define FO_NEW_SAMPLER 0x400 +#define FO_NEW_TEXTURE 0x800 +#define FO_NEW_STENCIL 0x1000 +#define FO_NEW_VERTEX 0x2000 +#define FO_NEW_VERTEX_SHADER 0x4000 +#define FO_NEW_BLEND_COLOR 0x8000 +#define FO_NEW_CLEAR_COLOR 0x10000 +#define FO_NEW_VERTEX_BUFFER 0x20000 +#define FO_NEW_VERTEX_ELEMENT 0x40000 + + + +#define FO_HW 0 +#define FO_SW 1 + +struct failover_context { + struct pipe_context pipe; /**< base class */ + + + /* The most recent drawing state as set by the driver: + */ + struct pipe_alpha_test_state alpha_test; + struct pipe_blend_state blend; + struct pipe_blend_color blend_color; + struct pipe_clear_color_state clear_color; + struct pipe_clip_state clip; + struct pipe_depth_state depth_test; + struct pipe_framebuffer_state framebuffer; + struct pipe_shader_state fragment_shader; + struct pipe_shader_state vertex_shader; + struct pipe_poly_stipple poly_stipple; + struct pipe_scissor_state scissor; + struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS]; + struct pipe_setup_state setup; + struct pipe_stencil_state stencil; + struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; + struct pipe_viewport_state viewport; + struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; + struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; + + unsigned dirty; + unsigned dirty_sampler; + unsigned dirty_texture; + unsigned dirty_vertex_buffer; + unsigned dirty_vertex_element; + + + unsigned mode; + struct pipe_context *hw; + struct pipe_context *sw; +}; + + + +void failover_init_state_functions( struct failover_context *failover ); +void failover_state_emit( struct failover_context *failover ); + +static INLINE struct failover_context * +failover_context( struct pipe_context *pipe ) +{ + return (struct failover_context *)pipe; +} + + +#endif /* FO_CONTEXT_H */ diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c new file mode 100644 index 00000000000..097acf7d579 --- /dev/null +++ b/src/mesa/pipe/failover/fo_state.c @@ -0,0 +1,287 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Keith Whitwell <[email protected]> + */ + +#include "fo_context.h" + + +/* This looks like a lot of work at the moment - we're keeping a + * duplicate copy of the state up-to-date. + * + * This can change in two ways: + * - With constant state objects we would only need to save a pointer, + * not the whole object. + * - By adding a callback in the state tracker to re-emit state. The + * state tracker knows the current state already and can re-emit it + * without additional complexity. + * + * This works as a proof-of-concept, but a final version will have + * lower overheads. + */ + +static void +failover_set_alpha_test_state(struct pipe_context *pipe, + const struct pipe_alpha_test_state *alpha) +{ + struct failover_context *failover = failover_context(pipe); + + failover->alpha_test = *alpha; + failover->dirty |= FO_NEW_ALPHA_TEST; + failover->hw->set_alpha_test_state( failover->hw, alpha ); +} + + +static void +failover_set_blend_state( struct pipe_context *pipe, + const struct pipe_blend_state *blend ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->blend = *blend; + failover->dirty |= FO_NEW_BLEND; + failover->hw->set_blend_state( failover->hw, blend ); +} + + +static void +failover_set_blend_color( struct pipe_context *pipe, + const struct pipe_blend_color *blend_color ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->blend_color = *blend_color; + failover->dirty |= FO_NEW_BLEND_COLOR; + failover->hw->set_blend_color( failover->hw, blend_color ); +} + +static void +failover_set_clip_state( struct pipe_context *pipe, + const struct pipe_clip_state *clip ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->clip = *clip; + failover->dirty |= FO_NEW_CLIP; + failover->hw->set_clip_state( failover->hw, clip ); +} + +static void +failover_set_clear_color_state( struct pipe_context *pipe, + const struct pipe_clear_color_state *clear_color ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->clear_color = *clear_color; + failover->dirty |= FO_NEW_CLEAR_COLOR; + failover->hw->set_clear_color_state( failover->hw, clear_color ); +} + +static void +failover_set_depth_test_state(struct pipe_context *pipe, + const struct pipe_depth_state *depth) +{ + struct failover_context *failover = failover_context(pipe); + + failover->depth_test = *depth; + failover->dirty |= FO_NEW_DEPTH_TEST; + failover->hw->set_depth_state( failover->hw, depth ); +} + +static void +failover_set_framebuffer_state(struct pipe_context *pipe, + const struct pipe_framebuffer_state *framebuffer) +{ + struct failover_context *failover = failover_context(pipe); + + failover->framebuffer = *framebuffer; + failover->dirty |= FO_NEW_FRAMEBUFFER; + failover->hw->set_framebuffer_state( failover->hw, framebuffer ); +} + +static void +failover_set_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *fs) +{ + struct failover_context *failover = failover_context(pipe); + + failover->fragment_shader = *fs; + failover->dirty |= FO_NEW_FRAGMENT_SHADER; + failover->hw->set_fs_state( failover->hw, fs ); +} + +static void +failover_set_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *vs) +{ + struct failover_context *failover = failover_context(pipe); + + failover->vertex_shader = *vs; + failover->dirty |= FO_NEW_VERTEX_SHADER; + failover->hw->set_vs_state( failover->hw, vs ); +} + + +static void +failover_set_polygon_stipple( struct pipe_context *pipe, + const struct pipe_poly_stipple *stipple ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->poly_stipple = *stipple; + failover->dirty |= FO_NEW_STIPPLE; + failover->hw->set_polygon_stipple( failover->hw, stipple ); +} + + + +static void +failover_set_setup_state( struct pipe_context *pipe, + const struct pipe_setup_state *setup ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->setup = *setup; + failover->dirty |= FO_NEW_SETUP; + failover->hw->set_setup_state( failover->hw, setup ); +} + + +static void +failover_set_scissor_state( struct pipe_context *pipe, + const struct pipe_scissor_state *scissor ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->scissor = *scissor; + failover->dirty |= FO_NEW_SCISSOR; + failover->hw->set_scissor_state( failover->hw, scissor ); +} + +static void +failover_set_stencil_state(struct pipe_context *pipe, + const struct pipe_stencil_state *stencil) +{ + struct failover_context *failover = failover_context(pipe); + + failover->stencil = *stencil; + failover->dirty |= FO_NEW_STENCIL; + failover->hw->set_stencil_state( failover->hw, stencil ); +} + + +static void +failover_set_sampler_state(struct pipe_context *pipe, + unsigned unit, + const struct pipe_sampler_state *sampler) +{ + struct failover_context *failover = failover_context(pipe); + + failover->sampler[unit] = *sampler; + failover->dirty |= FO_NEW_SAMPLER; + failover->dirty_sampler |= (1<<unit); + failover->hw->set_sampler_state( failover->hw, unit, sampler ); +} + + +static void +failover_set_texture_state(struct pipe_context *pipe, + unsigned unit, + struct pipe_mipmap_tree *texture) +{ + struct failover_context *failover = failover_context(pipe); + + failover->texture[unit] = texture; + failover->dirty |= FO_NEW_TEXTURE; + failover->dirty_texture |= (1<<unit); + failover->hw->set_texture_state( failover->hw, unit, texture ); +} + + +static void +failover_set_viewport_state( struct pipe_context *pipe, + const struct pipe_viewport_state *viewport ) +{ + struct failover_context *failover = failover_context(pipe); + + failover->viewport = *viewport; + failover->dirty |= FO_NEW_VIEWPORT; + failover->hw->set_viewport_state( failover->hw, viewport ); +} + + +static void +failover_set_vertex_buffer(struct pipe_context *pipe, + unsigned unit, + const struct pipe_vertex_buffer *vertex_buffer) +{ + struct failover_context *failover = failover_context(pipe); + + failover->vertex_buffer[unit] = *vertex_buffer; + failover->dirty |= FO_NEW_VERTEX_BUFFER; + failover->dirty_vertex_buffer |= (1<<unit); + failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer ); +} + + +static void +failover_set_vertex_element(struct pipe_context *pipe, + unsigned unit, + const struct pipe_vertex_element *vertex_element) +{ + struct failover_context *failover = failover_context(pipe); + + failover->vertex_element[unit] = *vertex_element; + failover->dirty |= FO_NEW_VERTEX_ELEMENT; + failover->dirty_vertex_element |= (1<<unit); + failover->hw->set_vertex_element( failover->hw, unit, vertex_element ); +} + + +void +failover_init_state_functions( struct failover_context *failover ) +{ + failover->pipe.set_alpha_test_state = failover_set_alpha_test_state; + failover->pipe.set_blend_color = failover_set_blend_color; + failover->pipe.set_blend_state = failover_set_blend_state; + failover->pipe.set_clip_state = failover_set_clip_state; + failover->pipe.set_clear_color_state = failover_set_clear_color_state; + failover->pipe.set_depth_state = failover_set_depth_test_state; + failover->pipe.set_framebuffer_state = failover_set_framebuffer_state; + failover->pipe.set_fs_state = failover_set_fs_state; + failover->pipe.set_vs_state = failover_set_vs_state; + failover->pipe.set_polygon_stipple = failover_set_polygon_stipple; + failover->pipe.set_sampler_state = failover_set_sampler_state; + failover->pipe.set_scissor_state = failover_set_scissor_state; + failover->pipe.set_setup_state = failover_set_setup_state; + failover->pipe.set_stencil_state = failover_set_stencil_state; + failover->pipe.set_texture_state = failover_set_texture_state; + failover->pipe.set_viewport_state = failover_set_viewport_state; + failover->pipe.set_vertex_buffer = failover_set_vertex_buffer; + failover->pipe.set_vertex_element = failover_set_vertex_element; +} diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c new file mode 100644 index 00000000000..66142882978 --- /dev/null +++ b/src/mesa/pipe/failover/fo_state_emit.c @@ -0,0 +1,131 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Keith Whitwell <[email protected]> + */ + +#include "fo_context.h" + +/* This looks like a lot of work at the moment - we're keeping a + * duplicate copy of the state up-to-date. + * + * This can change in two ways: + * - With constant state objects we would only need to save a pointer, + * not the whole object. + * - By adding a callback in the state tracker to re-emit state. The + * state tracker knows the current state already and can re-emit it + * without additional complexity. + * + * This works as a proof-of-concept, but a final version will have + * lower overheads. + */ + +void +failover_state_emit( struct failover_context *failover ) +{ + unsigned i; + + if (failover->dirty & FO_NEW_ALPHA_TEST) + failover->hw->set_alpha_test_state( failover->hw, &failover->alpha_test ); + + if (failover->dirty & FO_NEW_BLEND) + failover->hw->set_blend_state( failover->hw, &failover->blend ); + + if (failover->dirty & FO_NEW_BLEND_COLOR) + failover->hw->set_blend_color( failover->hw, &failover->blend_color ); + + if (failover->dirty & FO_NEW_CLIP) + failover->hw->set_clip_state( failover->hw, &failover->clip ); + + if (failover->dirty & FO_NEW_CLEAR_COLOR) + failover->hw->set_clear_color_state( failover->hw, &failover->clear_color ); + + if (failover->dirty & FO_NEW_DEPTH_TEST) + failover->hw->set_depth_state( failover->hw, &failover->depth_test ); + + if (failover->dirty & FO_NEW_FRAMEBUFFER) + failover->hw->set_framebuffer_state( failover->hw, &failover->framebuffer ); + + if (failover->dirty & FO_NEW_FRAGMENT_SHADER) + failover->hw->set_fs_state( failover->hw, &failover->fragment_shader ); + + if (failover->dirty & FO_NEW_VERTEX_SHADER) + failover->hw->set_vs_state( failover->hw, &failover->vertex_shader ); + + if (failover->dirty & FO_NEW_STIPPLE) + failover->hw->set_polygon_stipple( failover->hw, &failover->poly_stipple ); + + if (failover->dirty & FO_NEW_SETUP) + failover->hw->set_setup_state( failover->hw, &failover->setup ); + + if (failover->dirty & FO_NEW_SCISSOR) + failover->hw->set_scissor_state( failover->hw, &failover->scissor ); + + if (failover->dirty & FO_NEW_STENCIL) + failover->hw->set_stencil_state( failover->hw, &failover->stencil ); + + if (failover->dirty & FO_NEW_VIEWPORT) + failover->hw->set_viewport_state( failover->hw, &failover->viewport ); + + if (failover->dirty & FO_NEW_SAMPLER) { + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + if (failover->dirty_sampler & (1<<i)) { + failover->hw->set_sampler_state( failover->hw, i, + &failover->sampler[i] ); + } + } + } + + if (failover->dirty & FO_NEW_TEXTURE) { + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + if (failover->dirty_texture & (1<<i)) { + failover->hw->set_texture_state( failover->hw, i, + failover->texture[i] ); + } + } + } + + if (failover->dirty & FO_NEW_VERTEX_BUFFER) { + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (failover->dirty_vertex_buffer & (1<<i)) { + failover->hw->set_vertex_buffer( failover->hw, i, + &failover->vertex_buffer[i] ); + } + } + } + + if (failover->dirty & FO_NEW_VERTEX_ELEMENT) { + for (i = 0; i < PIPE_ATTRIB_MAX; i++) { + if (failover->dirty_vertex_element & (1<<i)) { + failover->hw->set_vertex_element( failover->hw, i, + &failover->vertex_element[i] ); + } + } + } + + failover->dirty = 0; +} diff --git a/src/mesa/pipe/failover/fo_winsys.h b/src/mesa/pipe/failover/fo_winsys.h new file mode 100644 index 00000000000..a8ce997a1f6 --- /dev/null +++ b/src/mesa/pipe/failover/fo_winsys.h @@ -0,0 +1,45 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef FO_WINSYS_H +#define FO_WINSYS_H + + +/* This is the interface that failover requires any window system + * hosting it to implement. This is the only include file in failover + * which is public. + */ + + +struct pipe_context; + + +struct pipe_context *failover_create( struct pipe_context *hw, + struct pipe_context *sw ); + + +#endif /* FO_WINSYS_H */ |