diff options
author | Brian <[email protected]> | 2007-12-10 14:25:30 -0700 |
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committer | Brian <[email protected]> | 2007-12-10 14:25:30 -0700 |
commit | e53303ba3b69c2c82cefd58e90d06132c2af2bb7 (patch) | |
tree | 21e6cb8381c6d27ca910850f60387d2b1b72fb33 /src/mesa/pipe/cell/ppu/cell_state_fs.c | |
parent | e248f940506a678acc0cad1c925c0b11cca09672 (diff) |
Cell driver state-setter functions, basic tile get/put, glClear.
The state setting code was mostly just copied from the softpipe driver.
The SPUs can now get/put framebuffer tiles from/to main memory and clear
them to a given color. Lots of debug code in effect.
Tiled framebuffer is displayed in X window via the xmwinsys layer.
To enable Cell driver, export GALLIUM_CELL=1
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_state_fs.c')
-rw-r--r-- | src/mesa/pipe/cell/ppu/cell_state_fs.c | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_state_fs.c b/src/mesa/pipe/cell/ppu/cell_state_fs.c new file mode 100644 index 00000000000..910f210cdc3 --- /dev/null +++ b/src/mesa/pipe/cell/ppu/cell_state_fs.c @@ -0,0 +1,195 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "pipe/p_defines.h" +#include "pipe/p_util.h" +#include "pipe/p_winsys.h" +#if 0 +#include "pipe/draw/draw_context.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/llvm/gallivm.h" +#include "pipe/tgsi/util/tgsi_dump.h" +#include "pipe/tgsi/exec/tgsi_sse2.h" +#endif + +#include "cell_context.h" +#include "cell_state.h" + + +void * cell_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct cell_context *cell = cell_context(pipe); + + return malloc(5); /* XXX temp */ + +#if 0 + /* Decide whether we'll be codegenerating this shader and if so do + * that now. + */ + + struct sp_fragment_shader_state *state = MALLOC( sizeof(struct sp_fragment_shader_state) ); + state->shader = *templ; + + if( cell->dump_fs ) { + tgsi_dump( + state->shader.tokens, + 0 ); + } + +#if defined(__i386__) || defined(__386__) + if (cell->use_sse) { + x86_init_func( &state->sse2_program ); + tgsi_emit_sse2_fs( state->shader.tokens, &state->sse2_program ); + } +#endif + +#ifdef MESA_LLVM + state->llvm_prog = gallivm_from_tgsi(state->shader.tokens, GALLIVM_FS); + if (!gallivm_global_cpu_engine()) { + gallivm_cpu_engine_create(state->llvm_prog); + } + else + gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog); +#endif + return state; +#endif +} + +void cell_bind_fs_state(struct pipe_context *pipe, void *fs) +{ + struct cell_context *cell = cell_context(pipe); +#if 0 + cell->fs = (struct sp_fragment_shader_state *) fs; + + cell->dirty |= SP_NEW_FS; +#endif +} + +void cell_delete_fs_state(struct pipe_context *pipe, + void *shader) +{ +#if 0 + struct sp_fragment_shader_state *state = shader; + +#if defined(__i386__) || defined(__386__) + x86_release_func( &state->sse2_program ); +#endif + + FREE( state ); +#endif +} + + +void * +cell_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + return malloc(5); /* XXX */ +#if 0 + struct cell_context *cell = cell_context(pipe); + struct sp_vertex_shader_state *state; + + state = MALLOC( sizeof(struct sp_vertex_shader_state) ); + if (state == NULL ) { + return NULL; + } + + state->state = MALLOC( sizeof(struct pipe_shader_state) ); + if (state->state == NULL) { + FREE( state ); + return NULL; + } + memcpy( state->state, templ, sizeof(struct pipe_shader_state) ); + + state->draw_data = draw_create_vertex_shader(cell->draw, + state->state); + if (state->draw_data == NULL) { + FREE( state->state ); + FREE( state ); + return NULL; + } + + return state; +#endif +} + + + +void +cell_bind_vs_state(struct pipe_context *pipe, void *vs) +{ +#if 0 + struct cell_context *cell = cell_context(pipe); + + cell->vs = (const struct sp_vertex_shader_state *)vs; + + draw_bind_vertex_shader(cell->draw, cell->vs->draw_data); + + cell->dirty |= SP_NEW_VS; +#endif +} + +void +cell_delete_vs_state(struct pipe_context *pipe, void *vs) +{ +#if 0 + struct cell_context *cell = cell_context(pipe); + + struct sp_vertex_shader_state *state = + (struct sp_vertex_shader_state *)vs; + + draw_delete_vertex_shader(cell->draw, state->draw_data); + FREE( state->state ); + FREE( state ); +#endif +} + + + +void cell_set_constant_buffer(struct pipe_context *pipe, + uint shader, uint index, + const struct pipe_constant_buffer *buf) +{ +#if 0 + struct cell_context *cell = cell_context(pipe); + struct pipe_winsys *ws = pipe->winsys; + + assert(shader < PIPE_SHADER_TYPES); + assert(index == 0); + + /* note: reference counting */ + ws->buffer_reference(ws, + &cell->constants[shader].buffer, + buf->buffer); + cell->constants[shader].size = buf->size; + + cell->dirty |= SP_NEW_CONSTANTS; +#endif +} + + |