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authorBrian <[email protected]>2007-12-10 14:25:30 -0700
committerBrian <[email protected]>2007-12-10 14:25:30 -0700
commite53303ba3b69c2c82cefd58e90d06132c2af2bb7 (patch)
tree21e6cb8381c6d27ca910850f60387d2b1b72fb33 /src/mesa/pipe/cell/ppu/cell_state_fs.c
parente248f940506a678acc0cad1c925c0b11cca09672 (diff)
Cell driver state-setter functions, basic tile get/put, glClear.
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_state_fs.c')
-rw-r--r--src/mesa/pipe/cell/ppu/cell_state_fs.c195
1 files changed, 195 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_state_fs.c b/src/mesa/pipe/cell/ppu/cell_state_fs.c
new file mode 100644
index 00000000000..910f210cdc3
--- /dev/null
+++ b/src/mesa/pipe/cell/ppu/cell_state_fs.c
@@ -0,0 +1,195 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_winsys.h"
+#if 0
+#include "pipe/draw/draw_context.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/llvm/gallivm.h"
+#include "pipe/tgsi/util/tgsi_dump.h"
+#include "pipe/tgsi/exec/tgsi_sse2.h"
+#endif
+
+#include "cell_context.h"
+#include "cell_state.h"
+
+
+void * cell_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ return malloc(5); /* XXX temp */
+
+#if 0
+ /* Decide whether we'll be codegenerating this shader and if so do
+ * that now.
+ */
+
+ struct sp_fragment_shader_state *state = MALLOC( sizeof(struct sp_fragment_shader_state) );
+ state->shader = *templ;
+
+ if( cell->dump_fs ) {
+ tgsi_dump(
+ state->shader.tokens,
+ 0 );
+ }
+
+#if defined(__i386__) || defined(__386__)
+ if (cell->use_sse) {
+ x86_init_func( &state->sse2_program );
+ tgsi_emit_sse2_fs( state->shader.tokens, &state->sse2_program );
+ }
+#endif
+
+#ifdef MESA_LLVM
+ state->llvm_prog = gallivm_from_tgsi(state->shader.tokens, GALLIVM_FS);
+ if (!gallivm_global_cpu_engine()) {
+ gallivm_cpu_engine_create(state->llvm_prog);
+ }
+ else
+ gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
+#endif
+ return state;
+#endif
+}
+
+void cell_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct cell_context *cell = cell_context(pipe);
+#if 0
+ cell->fs = (struct sp_fragment_shader_state *) fs;
+
+ cell->dirty |= SP_NEW_FS;
+#endif
+}
+
+void cell_delete_fs_state(struct pipe_context *pipe,
+ void *shader)
+{
+#if 0
+ struct sp_fragment_shader_state *state = shader;
+
+#if defined(__i386__) || defined(__386__)
+ x86_release_func( &state->sse2_program );
+#endif
+
+ FREE( state );
+#endif
+}
+
+
+void *
+cell_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ return malloc(5); /* XXX */
+#if 0
+ struct cell_context *cell = cell_context(pipe);
+ struct sp_vertex_shader_state *state;
+
+ state = MALLOC( sizeof(struct sp_vertex_shader_state) );
+ if (state == NULL ) {
+ return NULL;
+ }
+
+ state->state = MALLOC( sizeof(struct pipe_shader_state) );
+ if (state->state == NULL) {
+ FREE( state );
+ return NULL;
+ }
+ memcpy( state->state, templ, sizeof(struct pipe_shader_state) );
+
+ state->draw_data = draw_create_vertex_shader(cell->draw,
+ state->state);
+ if (state->draw_data == NULL) {
+ FREE( state->state );
+ FREE( state );
+ return NULL;
+ }
+
+ return state;
+#endif
+}
+
+
+
+void
+cell_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+#if 0
+ struct cell_context *cell = cell_context(pipe);
+
+ cell->vs = (const struct sp_vertex_shader_state *)vs;
+
+ draw_bind_vertex_shader(cell->draw, cell->vs->draw_data);
+
+ cell->dirty |= SP_NEW_VS;
+#endif
+}
+
+void
+cell_delete_vs_state(struct pipe_context *pipe, void *vs)
+{
+#if 0
+ struct cell_context *cell = cell_context(pipe);
+
+ struct sp_vertex_shader_state *state =
+ (struct sp_vertex_shader_state *)vs;
+
+ draw_delete_vertex_shader(cell->draw, state->draw_data);
+ FREE( state->state );
+ FREE( state );
+#endif
+}
+
+
+
+void cell_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+#if 0
+ struct cell_context *cell = cell_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ /* note: reference counting */
+ ws->buffer_reference(ws,
+ &cell->constants[shader].buffer,
+ buf->buffer);
+ cell->constants[shader].size = buf->size;
+
+ cell->dirty |= SP_NEW_CONSTANTS;
+#endif
+}
+
+