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authorBrian <[email protected]>2007-12-10 14:25:30 -0700
committerBrian <[email protected]>2007-12-10 14:25:30 -0700
commite53303ba3b69c2c82cefd58e90d06132c2af2bb7 (patch)
tree21e6cb8381c6d27ca910850f60387d2b1b72fb33 /src/mesa/pipe/cell/ppu/cell_state.h
parente248f940506a678acc0cad1c925c0b11cca09672 (diff)
Cell driver state-setter functions, basic tile get/put, glClear.
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1
Diffstat (limited to 'src/mesa/pipe/cell/ppu/cell_state.h')
-rw-r--r--src/mesa/pipe/cell/ppu/cell_state.h117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_state.h b/src/mesa/pipe/cell/ppu/cell_state.h
new file mode 100644
index 00000000000..033767d29b8
--- /dev/null
+++ b/src/mesa/pipe/cell/ppu/cell_state.h
@@ -0,0 +1,117 @@
+
+
+#ifndef CELL_STATE_H
+#define CELL_STATE_H
+
+
+#define CELL_NEW_VIEWPORT 0x1
+#define CELL_NEW_RASTERIZER 0x2
+#define CELL_NEW_FS 0x4
+#define CELL_NEW_BLEND 0x8
+#define CELL_NEW_CLIP 0x10
+#define CELL_NEW_SCISSOR 0x20
+#define CELL_NEW_STIPPLE 0x40
+#define CELL_NEW_FRAMEBUFFER 0x80
+#define CELL_NEW_ALPHA_TEST 0x100
+#define CELL_NEW_DEPTH_STENCIL 0x200
+#define CELL_NEW_SAMPLER 0x400
+#define CELL_NEW_TEXTURE 0x800
+#define CELL_NEW_VERTEX 0x1000
+#define CELL_NEW_VS 0x2000
+#define CELL_NEW_CONSTANTS 0x4000
+
+
+
+extern void
+cell_set_framebuffer_state( struct pipe_context *,
+ const struct pipe_framebuffer_state * );
+
+
+extern void *
+cell_create_alpha_test_state(struct pipe_context *,
+ const struct pipe_alpha_test_state *);
+extern void
+cell_bind_alpha_test_state(struct pipe_context *, void *);
+extern void
+cell_delete_alpha_test_state(struct pipe_context *, void *);
+
+extern void *
+cell_create_blend_state(struct pipe_context *, const struct pipe_blend_state *);
+extern void cell_bind_blend_state(struct pipe_context *, void *);
+extern void cell_delete_blend_state(struct pipe_context *, void *);
+
+extern void cell_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color );
+
+
+void *
+cell_create_sampler_state(struct pipe_context *,
+ const struct pipe_sampler_state *);
+
+extern void
+cell_bind_sampler_state(struct pipe_context *, unsigned, void *);
+
+extern void
+cell_delete_sampler_state(struct pipe_context *, void *);
+
+
+extern void *
+cell_create_depth_stencil_state(struct pipe_context *,
+ const struct pipe_depth_stencil_state *);
+
+extern void
+cell_bind_depth_stencil_state(struct pipe_context *, void *);
+
+extern void
+cell_delete_depth_stencil_state(struct pipe_context *, void *);
+
+
+void *cell_create_fs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void cell_bind_fs_state(struct pipe_context *, void *);
+void cell_delete_fs_state(struct pipe_context *, void *);
+void *cell_create_vs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void cell_bind_vs_state(struct pipe_context *, void *);
+void cell_delete_vs_state(struct pipe_context *, void *);
+
+
+void *
+cell_create_rasterizer_state(struct pipe_context *,
+ const struct pipe_rasterizer_state *);
+void cell_bind_rasterizer_state(struct pipe_context *, void *);
+void cell_delete_rasterizer_state(struct pipe_context *, void *);
+
+
+void cell_set_clip_state( struct pipe_context *,
+ const struct pipe_clip_state * );
+
+void cell_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf);
+
+void cell_set_polygon_stipple( struct pipe_context *,
+ const struct pipe_poly_stipple * );
+
+void cell_set_sampler_units( struct pipe_context *,
+ uint numSamplers, const uint *units );
+
+void cell_set_scissor_state( struct pipe_context *,
+ const struct pipe_scissor_state * );
+
+void cell_set_texture_state( struct pipe_context *,
+ unsigned unit, struct pipe_texture * );
+
+void cell_set_vertex_element(struct pipe_context *,
+ unsigned index,
+ const struct pipe_vertex_element *);
+
+void cell_set_vertex_buffer(struct pipe_context *,
+ unsigned index,
+ const struct pipe_vertex_buffer *);
+
+void cell_set_viewport_state( struct pipe_context *,
+ const struct pipe_viewport_state * );
+
+
+#endif