diff options
author | Brian Paul <[email protected]> | 2015-03-11 08:33:21 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-03-12 07:52:45 -0600 |
commit | 09ffa04cd9c560b7a8c6d8ac80e3d59c49c5ef70 (patch) | |
tree | fd76314a4028c0fb4eb128e2b086dfe651e63a5e /src/mesa/math/m_xform_tmp.h | |
parent | 10035361b5c23483f236c59fe13c23153455e5c9 (diff) |
mesa: remove _XFORMAPI
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/math/m_xform_tmp.h')
-rw-r--r-- | src/mesa/math/m_xform_tmp.h | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h index 8886c9646e8..af85de3d4d5 100644 --- a/src/mesa/math/m_xform_tmp.h +++ b/src/mesa/math/m_xform_tmp.h @@ -70,7 +70,7 @@ * driver-specific vertex format. */ -static void _XFORMAPI +static void TAG(transform_points1_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -96,7 +96,7 @@ TAG(transform_points1_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -116,7 +116,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -138,7 +138,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -159,7 +159,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -183,7 +183,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec, } -static void _XFORMAPI +static void TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -206,7 +206,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -236,7 +236,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec, * present early in the geometry pipeline and throughout the * texture pipeline. */ -static void _XFORMAPI +static void TAG(transform_points2_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -262,7 +262,7 @@ TAG(transform_points2_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -283,7 +283,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -305,7 +305,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -326,7 +326,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -353,7 +353,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec, /* I would actually say this was a fairly important function, from * a texture transformation point of view. */ -static void _XFORMAPI +static void TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -382,7 +382,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, } -static void _XFORMAPI +static void TAG(transform_points2_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -407,7 +407,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec, -static void _XFORMAPI +static void TAG(transform_points3_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -433,7 +433,7 @@ TAG(transform_points3_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -455,7 +455,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -478,7 +478,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -500,7 +500,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -526,7 +526,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec, /* previously known as ortho... */ -static void _XFORMAPI +static void TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -549,7 +549,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -575,7 +575,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec, -static void _XFORMAPI +static void TAG(transform_points4_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -601,7 +601,7 @@ TAG(transform_points4_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -624,7 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -648,7 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -671,7 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -696,7 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -720,7 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -753,7 +753,7 @@ static transform_func TAG(transform_tab_4)[7]; * optimized routines overwriting the arrays. This only occurs during * startup. */ -static void _XFORMAPI TAG(init_c_transformations)( void ) +static void TAG(init_c_transformations)( void ) { #define TAG_TAB _mesa_transform_tab #define TAG_TAB_1 TAG(transform_tab_1) |