diff options
author | Ian Romanick <[email protected]> | 2015-08-31 18:44:42 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-09-02 16:24:17 -0700 |
commit | 7237c937af3b495191bee2f7240901e3a9daf1fb (patch) | |
tree | d918c1be60cd791d280ba898b847ecb0a74e4fe7 /src/mesa/main | |
parent | a6976f09727014730f45ec27c714c6a8140e074a (diff) |
mesa: Don't allow wrong type setters for matrix uniforms
Previously we would allow glUniformMatrix4fv on a dmat4 and
glUniformMatrix4dv on a mat4. Both are illegal. That later also
overwrites the storage for the mat4 and causes bad things to happen.
Should fix the (new) arb_gpu_shader_fp64-wrong-type-setter piglit test.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Cc: Dave Airlie <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index fc2b5f57758..0bee59455a3 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -919,6 +919,31 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } } + /* Section 2.11.7 (Uniform Variables) of the OpenGL 4.2 Core Profile spec + * says: + * + * "If any of the following conditions occur, an INVALID_OPERATION + * error is generated by the Uniform* commands, and no uniform values + * are changed: + * + * ... + * + * - if the uniform declared in the shader is not of type boolean and + * the type indicated in the name of the Uniform* command used does + * not match the type of the uniform" + * + * There are no Boolean matrix types, so we do not need to allow + * GLSL_TYPE_BOOL here (as _mesa_uniform does). + */ + if (uni->type->base_type != basicType) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix%ux%u(\"%s\"@%d is %s, not %s)", + cols, rows, uni->name, location, + glsl_type_name(uni->type->base_type), + glsl_type_name(basicType)); + return; + } + if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { log_uniform(values, uni->type->base_type, components, vectors, count, bool(transpose), shProg, location, uni); |