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authorIllia Iorin <[email protected]>2019-07-22 17:07:39 +0300
committerDanylo Piliaiev <[email protected]>2019-10-25 21:16:23 +0000
commit71d4ece366d5cefe58f503429126a102e688ab42 (patch)
tree3f271e634e907f4f8c9c18c723e508b77b3c9adf /src/mesa/main
parent88e9042b6c0529baa3d4906800891c54226c1ead (diff)
Revert "mesa/main: Fix multisample texture initialize"
This reverts commit a113a42e7369a4e43a1db1c9a7a35a3f7175615e. Per https://github.com/KhronosGroup/OpenGL-API/issues/45 it was a wrong way to fix the issue. Signed-off-by: Illia Iorin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/texobj.c38
1 files changed, 13 insertions, 25 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 5c57266d361..0f124459f75 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -308,8 +308,6 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
target == GL_TEXTURE_2D_MULTISAMPLE ||
target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
- GLenum filter = GL_LINEAR;
-
memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
simple_mtx_init(&obj->Mutex, mtx_plain);
@@ -330,30 +328,20 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->RequiredTextureImageUnits = 1;
/* sampler state */
- switch (target) {
- case GL_TEXTURE_2D_MULTISAMPLE:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- filter = GL_NEAREST;
- /* fallthrough */
-
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_EXTERNAL_OES:
- obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
- obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
- obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
- obj->Sampler.MinFilter = filter;
- obj->Sampler.MagFilter = filter;
- break;
-
- default:
- obj->Sampler.WrapS = GL_REPEAT;
- obj->Sampler.WrapT = GL_REPEAT;
- obj->Sampler.WrapR = GL_REPEAT;
- obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
- obj->Sampler.MagFilter = GL_LINEAR;
- break;
+ if (target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_TEXTURE_EXTERNAL_OES) {
+ obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
+ obj->Sampler.MinFilter = GL_LINEAR;
}
-
+ else {
+ obj->Sampler.WrapS = GL_REPEAT;
+ obj->Sampler.WrapT = GL_REPEAT;
+ obj->Sampler.WrapR = GL_REPEAT;
+ obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
+ }
+ obj->Sampler.MagFilter = GL_LINEAR;
obj->Sampler.MinLod = -1000.0;
obj->Sampler.MaxLod = 1000.0;
obj->Sampler.LodBias = 0.0;