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authorKeith Whitwell <[email protected]>2006-11-01 14:21:57 +0000
committerKeith Whitwell <[email protected]>2006-11-01 14:21:57 +0000
commit5ac93f86210eb5c2a8dee74ec19b0ecd54376863 (patch)
treeea7acd0170a8b35a4a331b05c5910bc574c8f050 /src/mesa/main
parent232a489b41097b462fc0ad2b88f0df75a1abd4c3 (diff)
Merge texmem-0-3-branch.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/attrib.c5
-rw-r--r--src/mesa/main/context.c4
-rw-r--r--src/mesa/main/fbobject.c6
-rw-r--r--src/mesa/main/mtypes.h15
-rw-r--r--src/mesa/main/state.c15
-rw-r--r--src/mesa/main/state.h6
-rw-r--r--src/mesa/main/teximage.c1080
-rw-r--r--src/mesa/main/teximage.h21
-rw-r--r--src/mesa/main/texobj.c39
-rw-r--r--src/mesa/main/texobj.h4
-rw-r--r--src/mesa/main/texstate.c125
11 files changed, 813 insertions, 507 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index ef970ad9eb6..e22edc1bbcf 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -337,6 +337,8 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_TEXTURE_BIT) {
struct gl_texture_attrib *attr;
GLuint u;
+
+ _mesa_lock_context_textures(ctx);
/* Bump the texture object reference counts so that they don't
* inadvertantly get deleted.
*/
@@ -362,6 +364,9 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_copy_texture_object(&attr->Unit[u].SavedRect,
attr->Unit[u].CurrentRect);
}
+
+ _mesa_unlock_context_textures(ctx);
+
newnode = new_attrib_node( GL_TEXTURE_BIT );
newnode->data = attr;
newnode->next = head;
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 8aa68283da7..c8acc6b55ca 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -735,6 +735,10 @@ alloc_shared_state( GLcontext *ctx )
ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ _glthread_INIT_MUTEX(ss->TexMutex);
+ ss->TextureStateStamp = 0;
+
+
#if FEATURE_EXT_framebuffer_object
ss->FrameBuffers = _mesa_NewHashTable();
if (!ss->FrameBuffers)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 2ca10146313..cf8de1e0cbe 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -979,7 +979,9 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
if (framebuffer) {
/* Binding a user-created framebuffer object */
newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
@@ -1548,7 +1550,9 @@ _mesa_GenerateMipmapEXT(GLenum target)
texObj = _mesa_select_tex_object(ctx, texUnit, target);
/* XXX this might not handle cube maps correctly */
+ _mesa_lock_texture(ctx, texObj);
_mesa_generate_mipmap(ctx, target, texUnit, texObj);
+ _mesa_unlock_texture(ctx, texObj);
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4803d0c0470..1399dddf50c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2063,6 +2063,19 @@ struct gl_shared_state
/*@}*/
/**
+ * \name Thread safety and statechange notification for texture
+ * objects.
+ *
+ * \todo Improve the granularity of locking.
+ */
+ /*@{*/
+ _glthread_Mutex TexMutex; /**< texobj thread safety */
+ GLuint TextureStateStamp; /**< state notification for shared tex */
+ /*@}*/
+
+
+
+ /**
* \name Vertex/fragment programs
*/
/*@{*/
@@ -2931,6 +2944,8 @@ struct __GLcontextRec
GLboolean _ForceEyeCoords;
GLenum _CurrentProgram; /* currently executing program */
+ GLuint TextureStateTimestamp; /* detect changes to shared state */
+
struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
/**@}*/
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 7dbcf8ad97d..8bc4036c981 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1003,7 +1003,7 @@ update_color(GLcontext *ctx)
* _mesa_update_lighting() and _mesa_update_tnl_spaces().
*/
void
-_mesa_update_state( GLcontext *ctx )
+_mesa_update_state_locked( GLcontext *ctx )
{
GLbitfield new_state = ctx->NewState;
@@ -1084,4 +1084,17 @@ _mesa_update_state( GLcontext *ctx )
ctx->Array.NewState = 0;
}
+
+/* This is the usual entrypoint for state updates:
+ */
+void
+_mesa_update_state( GLcontext *ctx )
+{
+ _mesa_lock_context_textures(ctx);
+ _mesa_update_state_locked(ctx);
+ _mesa_unlock_context_textures(ctx);
+}
+
+
+
/*@}*/
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index 58cfcc41462..5240d4bf935 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -39,5 +39,11 @@ _mesa_init_exec_table(struct _glapi_table *exec);
extern void
_mesa_update_state( GLcontext *ctx );
+/* As above but can only be called between _mesa_lock_context_textures() and
+ * _mesa_unlock_context_textures().
+ */
+extern void
+_mesa_update_state_locked( GLcontext *ctx );
+
#endif
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index c2ba450cb3f..662f697147d 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -706,9 +706,12 @@ _mesa_free_texture_image_data(GLcontext *ctx,
void
_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
{
- if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
+ /* Free texImage->Data and/or any other driver-specific texture
+ * image storage.
+ */
+ ASSERT(ctx->Driver.FreeTexImageData);
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+
ASSERT(texImage->Data == NULL);
if (texImage->ImageOffsets)
_mesa_free(texImage->ImageOffsets);
@@ -801,24 +804,23 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
* \sa gl_texture_unit.
*/
struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
- GLenum target, GLint level)
+_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
+ GLenum target, GLint level)
{
- ASSERT(texUnit);
- ASSERT(level < MAX_TEXTURE_LEVELS);
+ ASSERT(texObj);
+
+ if (level < 0 || level >= MAX_TEXTURE_LEVELS)
+ return NULL;
+
switch (target) {
case GL_TEXTURE_1D:
- return texUnit->Current1D->Image[0][level];
case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.Proxy1D->Image[0][level];
case GL_TEXTURE_2D:
- return texUnit->Current2D->Image[0][level];
case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.Proxy2D->Image[0][level];
case GL_TEXTURE_3D:
- return texUnit->Current3D->Image[0][level];
case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.Proxy3D->Image[0][level];
+ return texObj->Image[0][level];
+
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
@@ -828,33 +830,25 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
if (ctx->Extensions.ARB_texture_cube_map) {
GLuint face = ((GLuint) target -
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- return texUnit->CurrentCubeMap->Image[face][level];
+ return texObj->Image[face][level];
}
else
return NULL;
+
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.ARB_texture_cube_map)
- return ctx->Texture.ProxyCubeMap->Image[0][level];
+ return texObj->Image[0][level];
else
return NULL;
+
case GL_TEXTURE_RECTANGLE_NV:
- if (ctx->Extensions.NV_texture_rectangle) {
- ASSERT(level == 0);
- return texUnit->CurrentRect->Image[0][level];
- }
- else {
- return NULL;
- }
case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (ctx->Extensions.NV_texture_rectangle) {
- ASSERT(level == 0);
- return ctx->Texture.ProxyRect->Image[0][level];
- }
- else {
+ if (ctx->Extensions.NV_texture_rectangle && level == 0)
+ return texObj->Image[0][level];
+ else
return NULL;
- }
+
default:
- _mesa_problem(ctx, "bad target in _mesa_select_tex_image()");
return NULL;
}
}
@@ -866,22 +860,25 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
* out of memory.
*/
struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level)
{
struct gl_texture_image *texImage;
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+
+ if (!texObj)
+ return NULL;
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
if (!texImage) {
- struct gl_texture_object *texObj;
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
return NULL;
}
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- ASSERT(texObj);
+
_mesa_set_tex_image(texObj, target, level, texImage);
}
+
return texImage;
}
@@ -1584,9 +1581,6 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type )
{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
-
/* Check target */
if (dimensions == 1) {
if (target != GL_TEXTURE_1D) {
@@ -1602,8 +1596,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
- else if (ctx->Extensions.NV_texture_rectangle &&
- target == GL_TEXTURE_RECTANGLE_NV) {
+ else if (target == GL_TEXTURE_RECTANGLE_NV) {
if (!ctx->Extensions.NV_texture_rectangle) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
@@ -1647,8 +1640,23 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
- destTex = _mesa_select_tex_image(ctx, texUnit, target, level);
+ if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexSubImage%dD(format or type)", dimensions);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+static GLboolean
+subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type,
+ const struct gl_texture_image *destTex )
+{
if (!destTex) {
/* undefined image level */
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions);
@@ -1688,12 +1696,6 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
- if (!_mesa_is_legal_format_and_type(ctx, format, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexSubImage%dD(format or type)", dimensions);
- return GL_TRUE;
- }
-
#if FEATURE_EXT_texture_sRGB
if (destTex->InternalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT ||
destTex->InternalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ||
@@ -1709,11 +1711,6 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
#endif
if (destTex->IsCompressed) {
- const struct gl_texture_unit *texUnit;
- const struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
-
if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
/* OK */
}
@@ -1735,12 +1732,12 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
/* size must be multiple of 4 or equal to whole texture size */
- if ((width & 3) && (GLuint) width != texImage->Width) {
+ if ((width & 3) && (GLuint) width != destTex->Width) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage%D(width)", dimensions);
return GL_TRUE;
}
- if ((height & 3) && (GLuint) height != texImage->Height) {
+ if ((height & 3) && (GLuint) height != destTex->Height) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexSubImage%D(width)", dimensions);
return GL_TRUE;
@@ -1781,6 +1778,11 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyTexImage%dD(level=%d)", dimensions, level);
+ return GL_TRUE;
+ }
+
/* Check that the source buffer is complete */
if (ctx->ReadBuffer->Name) {
_mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
@@ -1791,11 +1793,6 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexImage%dD(level=%d)", dimensions, level);
- return GL_TRUE;
- }
-
/* Check border */
if (border < 0 || border > 1 ||
((target == GL_TEXTURE_RECTANGLE_NV ||
@@ -1945,11 +1942,8 @@ static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height )
+ GLsizei width, GLsizei height)
{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *teximage;
-
/* Check target */
/* Check that the source buffer is complete */
if (ctx->ReadBuffer->Name) {
@@ -2012,7 +2006,16 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
- teximage = _mesa_select_tex_image(ctx, texUnit, target, level);
+ return GL_FALSE;
+}
+
+static GLboolean
+copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height,
+ const struct gl_texture_image *teximage )
+{
if (!teximage) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexSubImage%dD(undefined texture level: %d)",
@@ -2186,59 +2189,66 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
if (!pixels)
return;
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- /* invalid mipmap level, not an error */
- return;
- }
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* invalid mipmap level, not an error */
+ goto out;
+ }
- /* Make sure the requested image format is compatible with the
- * texture's format. Note that a color index texture can be converted
- * to RGBA so that combo is allowed.
- */
- if (is_color_format(format)
- && !is_color_format(texImage->TexFormat->BaseFormat)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- else if (is_index_format(format)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- else if (is_depth_format(format)
- && !is_depth_format(texImage->TexFormat->BaseFormat)
- && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- else if (is_ycbcr_format(format)
- && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- else if (is_depthstencil_format(format)
- && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return;
- }
- if (ctx->Pack.BufferObj->Name) {
- /* packing texture image into a PBO */
- const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
- texImage->Height, texImage->Depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(invalid PBO access)");
- return;
+ /* Make sure the requested image format is compatible with the
+ * texture's format. Note that a color index texture can be converted
+ * to RGBA so that combo is allowed.
+ */
+ if (is_color_format(format)
+ && !is_color_format(texImage->TexFormat->BaseFormat)
+ && !is_index_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ goto out;
+ }
+ else if (is_index_format(format)
+ && !is_index_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ goto out;
+ }
+ else if (is_depth_format(format)
+ && !is_depth_format(texImage->TexFormat->BaseFormat)
+ && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ goto out;
+ }
+ else if (is_ycbcr_format(format)
+ && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ goto out;
+ }
+ else if (is_depthstencil_format(format)
+ && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ goto out;
+ }
+
+ if (ctx->Pack.BufferObj->Name) {
+ /* packing texture image into a PBO */
+ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
+ if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
+ texImage->Height, texImage->Depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(invalid PBO access)");
+ goto out;
+ }
}
- }
- /* typically, this will call _mesa_get_teximage() */
- ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
- texObj, texImage);
+ /* typically, this will call _mesa_get_teximage() */
+ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -2301,40 +2311,47 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
return; /* error was recorded */
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
-
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, 1, 1,
- border, internalFormat);
-
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
+ _mesa_update_state(ctx);
- ASSERT(ctx->Driver.TexImage1D);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
- /* Give the texture to the driver! <pixels> may be null! */
- (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
+ ASSERT(texImage->Data == NULL);
- ASSERT(texImage->TexFormat);
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, 1, 1,
+ border, internalFormat);
+
+ ASSERT(ctx->Driver.TexImage1D);
- update_fbo_texture(ctx, texObj, face, level);
+ /* Give the texture to the driver! <pixels> may be null! */
+ (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
+ width, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ ASSERT(texImage->TexFormat);
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
@@ -2396,39 +2413,46 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
return; /* error was recorded */
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
-
if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
+ _mesa_update_state(ctx);
- ASSERT(ctx->Driver.TexImage2D);
-
- /* Give the texture to the driver! <pixels> may be null! */
- (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- ASSERT(texImage->TexFormat);
-
- update_fbo_texture(ctx, texObj, face, level);
-
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, postConvHeight, 1,
+ border, internalFormat);
+
+ ASSERT(ctx->Driver.TexImage2D);
+
+ /* Give the texture to the driver! <pixels> may be null! */
+ (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
+ width, height, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ ASSERT(texImage->TexFormat);
+
+ update_fbo_texture(ctx, texObj, face, level);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_2D ||
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
@@ -2486,39 +2510,46 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
return; /* error was recorded */
}
+ if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_state(ctx);
+
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth,
- border, internalFormat);
-
- if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE)
- _mesa_update_state(ctx);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth,
+ border, internalFormat);
- ASSERT(ctx->Driver.TexImage3D);
+ ASSERT(ctx->Driver.TexImage3D);
- /* Give the texture to the driver! <pixels> may be null! */
- (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
- width, height, depth, border, format, type,
- pixels, &ctx->Unpack, texObj, texImage);
+ /* Give the texture to the driver! <pixels> may be null! */
+ (*ctx->Driver.TexImage3D)(ctx, target, level, internalFormat,
+ width, height, depth, border, format, type,
+ pixels, &ctx->Unpack, texObj, texImage);
- ASSERT(texImage->TexFormat);
+ ASSERT(texImage->TexFormat);
- update_fbo_texture(ctx, texObj, face, level);
+ update_fbo_texture(ctx, texObj, face, level);
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
@@ -2566,7 +2597,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
GLsizei postConvWidth = width;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
+ struct gl_texture_image *texImage = NULL;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -2579,26 +2610,38 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
}
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
- postConvWidth, 1, 1, format, type)) {
+ postConvWidth, 1, 1, format, type)) {
return; /* error was detected */
}
+
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
+ assert(texObj);
- if (width == 0)
- return; /* no-op, not an error */
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
+ if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0,
+ postConvWidth, 1, 1, format, type, texImage)) {
+ goto out; /* error was detected */
+ }
+
+ if (width == 0)
+ goto out; /* no-op, not an error */
+
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
- ASSERT(ctx->Driver.TexSubImage1D);
- (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
- format, type, pixels, &ctx->Unpack,
- texObj, texImage);
- ctx->NewState |= _NEW_TEXTURE;
+ ASSERT(ctx->Driver.TexSubImage1D);
+ (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
+ format, type, pixels, &ctx->Unpack,
+ texObj, texImage);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -2626,27 +2669,37 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
}
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
- postConvWidth, postConvHeight, 1, format, type)) {
+ postConvWidth, postConvHeight, 1, format, type)) {
return; /* error was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (width == 0 || height == 0)
- return; /* no-op, not an error */
+ if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
+ postConvWidth, postConvHeight, 1, format, type,
+ texImage)) {
+ goto out; /* error was detected */
+ }
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
+ if (width == 0 || height == 0)
+ goto out; /* no-op, not an error */
- ASSERT(ctx->Driver.TexSubImage2D);
- (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
- width, height, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
- ctx->NewState |= _NEW_TEXTURE;
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
+
+ ASSERT(ctx->Driver.TexSubImage2D);
+ (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
+ width, height, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -2674,24 +2727,34 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
-
- if (width == 0 || height == 0 || height == 0)
- return; /* no-op, not an error */
-
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
-
- ASSERT(ctx->Driver.TexSubImage3D);
- (*ctx->Driver.TexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels,
- &ctx->Unpack, texObj, texImage );
- ctx->NewState |= _NEW_TEXTURE;
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (subtexture_error_check2(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, texImage)) {
+ goto out; /* error was detected */
+ }
+
+ if (width == 0 || height == 0 || height == 0)
+ goto out; /* no-op, not an error */
+
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
+ zoffset += texImage->Border;
+
+ ASSERT(ctx->Driver.TexSubImage3D);
+ (*ctx->Driver.TexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -2723,32 +2786,39 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
- border, internalFormat);
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1,
+ border, internalFormat);
- ASSERT(ctx->Driver.CopyTexImage1D);
- (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
- x, y, width, border);
+ ASSERT(ctx->Driver.CopyTexImage1D);
+ (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
+ x, y, width, border);
- ASSERT(texImage->TexFormat);
+ ASSERT(texImage->TexFormat);
- update_fbo_texture(ctx, texObj, face, level);
+ update_fbo_texture(ctx, texObj, face, level);
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -2780,41 +2850,50 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- clear_teximage_fields(texImage); /* not really needed, but helpful */
- _mesa_init_teximage_fields(ctx, target, texImage,
- postConvWidth, postConvHeight, 1,
- border, internalFormat);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- ASSERT(ctx->Driver.CopyTexImage2D);
- (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
- x, y, width, height, border);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+
+ ASSERT(texImage->Data == NULL);
- ASSERT(texImage->TexFormat);
+ clear_teximage_fields(texImage); /* not really needed, but helpful */
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ postConvWidth, postConvHeight, 1,
+ border, internalFormat);
+
+ ASSERT(ctx->Driver.CopyTexImage2D);
+ (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
+ x, y, width, height, border);
+
+ ASSERT(texImage->TexFormat);
- update_fbo_texture(ctx, texObj, face, level);
+ update_fbo_texture(ctx, texObj, face, level);
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
-
void GLAPIENTRY
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
{
struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width;
GET_CURRENT_CONTEXT(ctx);
@@ -2831,15 +2910,27 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- ASSERT(texImage);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+
+ if (copytexsubimage_error_check2(ctx, 1, target, level,
+ xoffset, 0, 0, postConvWidth, 1,
+ texImage))
+ goto out;
+
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
- ASSERT(ctx->Driver.CopyTexSubImage1D);
- (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
- ctx->NewState |= _NEW_TEXTURE;
+ ASSERT(ctx->Driver.CopyTexSubImage1D);
+ (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -2850,6 +2941,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
@@ -2866,17 +2958,27 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- ASSERT(texImage);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
+ if (copytexsubimage_error_check2(ctx, 2, target, level, xoffset, yoffset, 0,
+ postConvWidth, postConvHeight, texImage))
+ goto out;
- ASSERT(ctx->Driver.CopyTexSubImage2D);
- (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
- xoffset, yoffset, x, y, width, height);
- ctx->NewState |= _NEW_TEXTURE;
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
+
+ ASSERT(ctx->Driver.CopyTexSubImage2D);
+ (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
+ xoffset, yoffset, x, y, width, height);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -2887,6 +2989,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint x, GLint y, GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLsizei postConvWidth = width, postConvHeight = height;
GET_CURRENT_CONTEXT(ctx);
@@ -2903,19 +3006,30 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
return;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- ASSERT(texImage);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
- /* If we have a border, xoffset=-1 is legal. Bias by border width */
- xoffset += texImage->Border;
- yoffset += texImage->Border;
- zoffset += texImage->Border;
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- ASSERT(ctx->Driver.CopyTexSubImage3D);
- (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height);
- ctx->NewState |= _NEW_TEXTURE;
+ if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset,
+ zoffset, postConvWidth, postConvHeight,
+ texImage))
+ goto out;
+
+ /* If we have a border, xoffset=-1 is legal. Bias by border width */
+ xoffset += texImage->Border;
+ yoffset += texImage->Border;
+ zoffset += texImage->Border;
+
+ ASSERT(ctx->Driver.CopyTexSubImage3D);
+ (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ x, y, width, height);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -3136,28 +3250,35 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+ ASSERT(texImage->Data == NULL);
+
+ _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
+ border, internalFormat);
- ASSERT(ctx->Driver.CompressedTexImage1D);
- (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
- internalFormat, width, border,
- imageSize, data,
- texObj, texImage);
+ ASSERT(ctx->Driver.CompressedTexImage1D);
+ (*ctx->Driver.CompressedTexImage1D)(ctx, target, level,
+ internalFormat, width, border,
+ imageSize, data,
+ texObj, texImage);
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
@@ -3179,11 +3300,18 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
- border, internalFormat);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1,
+ border, internalFormat);
+ }
+ _mesa_unlock_texture(ctx, texObj);
}
}
else {
@@ -3219,28 +3347,35 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+ ASSERT(texImage->Data == NULL);
- ASSERT(ctx->Driver.CompressedTexImage2D);
- (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
- internalFormat, width, height,
- border, imageSize, data,
- texObj, texImage);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat);
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ ASSERT(ctx->Driver.CompressedTexImage2D);
+ (*ctx->Driver.CompressedTexImage2D)(ctx, target, level,
+ internalFormat, width, height,
+ border, imageSize, data,
+ texObj, texImage);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_2D ||
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
@@ -3264,11 +3399,18 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
- border, internalFormat);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1,
+ border, internalFormat);
+ }
+ _mesa_unlock_texture(ctx, texObj);
}
}
else {
@@ -3301,29 +3443,35 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
- return;
- }
- else if (texImage->Data) {
- ctx->Driver.FreeTexImageData( ctx, texImage );
- }
- ASSERT(texImage->Data == NULL);
-
- _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
- border, internalFormat);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D");
+ goto out;
+ }
+
+ if (texImage->Data) {
+ ctx->Driver.FreeTexImageData( ctx, texImage );
+ }
+ ASSERT(texImage->Data == NULL);
- ASSERT(ctx->Driver.CompressedTexImage3D);
- (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
- internalFormat,
- width, height, depth,
- border, imageSize, data,
- texObj, texImage);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth,
+ border, internalFormat);
- /* state update */
- texObj->Complete = GL_FALSE;
- ctx->NewState |= _NEW_TEXTURE;
+ ASSERT(ctx->Driver.CompressedTexImage3D);
+ (*ctx->Driver.CompressedTexImage3D)(ctx, target, level,
+ internalFormat,
+ width, height, depth,
+ border, imageSize, data,
+ texObj, texImage);
+
+ /* state update */
+ texObj->Complete = GL_FALSE;
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
@@ -3345,11 +3493,17 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
else {
/* store the teximage parameters */
struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- _mesa_init_teximage_fields(ctx, target, texImage, width, height,
- depth, border, internalFormat);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ _mesa_init_teximage_fields(ctx, target, texImage, width, height,
+ depth, border, internalFormat);
+ }
+ _mesa_unlock_texture(ctx, texObj);
}
}
else {
@@ -3382,30 +3536,35 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ assert(texImage);
- if ((GLint) format != texImage->InternalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage1D(format)");
- return;
- }
+ if ((GLint) format != texImage->InternalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage1D(format)");
+ goto out;
+ }
- if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
- return;
- }
+ if ((width == 1 || width == 2) && (GLuint) width != texImage->Width) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage1D(width)");
+ goto out;
+ }
- if (width == 0)
- return; /* no-op, not an error */
+ if (width == 0)
+ goto out; /* no-op, not an error */
- if (ctx->Driver.CompressedTexSubImage1D) {
- (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
- xoffset, width,
- format, imageSize, data,
- texObj, texImage);
+ if (ctx->Driver.CompressedTexSubImage1D) {
+ (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
+ xoffset, width,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ ctx->NewState |= _NEW_TEXTURE;
}
- ctx->NewState |= _NEW_TEXTURE;
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -3434,31 +3593,36 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ assert(texImage);
- if ((GLint) format != texImage->InternalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage2D(format)");
- return;
- }
+ if ((GLint) format != texImage->InternalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage2D(format)");
+ goto out;
+ }
- if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
- ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
- return;
- }
+ if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
+ ((height == 1 || height == 2) && (GLuint) height != texImage->Height)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage2D(size)");
+ goto out;
+ }
- if (width == 0 || height == 0)
- return; /* no-op, not an error */
+ if (width == 0 || height == 0)
+ goto out; /* no-op, not an error */
- if (ctx->Driver.CompressedTexSubImage2D) {
- (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
- xoffset, yoffset, width, height,
- format, imageSize, data,
- texObj, texImage);
+ if (ctx->Driver.CompressedTexSubImage2D) {
+ (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
+ xoffset, yoffset, width, height,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ ctx->NewState |= _NEW_TEXTURE;
}
- ctx->NewState |= _NEW_TEXTURE;
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -3486,33 +3650,38 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- assert(texImage);
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ assert(texImage);
- if ((GLint) format != texImage->InternalFormat) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCompressedTexSubImage3D(format)");
- return;
- }
+ if ((GLint) format != texImage->InternalFormat) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCompressedTexSubImage3D(format)");
+ goto out;
+ }
- if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
- ((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
- ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
- return;
- }
+ if (((width == 1 || width == 2) && (GLuint) width != texImage->Width) ||
+ ((height == 1 || height == 2) && (GLuint) height != texImage->Height) ||
+ ((depth == 1 || depth == 2) && (GLuint) depth != texImage->Depth)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage3D(size)");
+ goto out;
+ }
- if (width == 0 || height == 0 || depth == 0)
- return; /* no-op, not an error */
+ if (width == 0 || height == 0 || depth == 0)
+ goto out; /* no-op, not an error */
- if (ctx->Driver.CompressedTexSubImage3D) {
- (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, imageSize, data,
- texObj, texImage);
+ if (ctx->Driver.CompressedTexSubImage3D) {
+ (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data,
+ texObj, texImage);
+ }
+ ctx->NewState |= _NEW_TEXTURE;
}
- ctx->NewState |= _NEW_TEXTURE;
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -3520,12 +3689,13 @@ void GLAPIENTRY
_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
{
const struct gl_texture_unit *texUnit;
- const struct gl_texture_object *texObj;
+ struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint maxLevels;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (!texObj) {
@@ -3546,18 +3716,24 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
return;
}
- texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
- if (!texImage) {
- /* probably invalid mipmap level */
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
- return;
- }
- if (!texImage->IsCompressed) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
- return;
- }
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
+ goto out;
+ }
+
+ if (!texImage->IsCompressed) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
+ goto out;
+ }
- /* this typically calls _mesa_get_compressed_teximage() */
- ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj,texImage);
+ /* this typically calls _mesa_get_compressed_teximage() */
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj,texImage);
+ }
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 410789fe046..68457f4728c 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -84,12 +84,12 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
extern struct gl_texture_image *
-_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
GLenum target, GLint level);
extern struct gl_texture_image *
-_mesa_get_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,
GLenum target, GLint level);
@@ -106,6 +106,23 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,
GLint width, GLint height, GLint depth, GLint border);
+
+/* Lock a texture for updating. See also _mesa_lock_context_textures().
+ */
+static INLINE void _mesa_lock_texture(GLcontext *ctx,
+ struct gl_texture_object *texObj)
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
+ ctx->Shared->TextureStateStamp++;
+ (void) texObj;
+}
+
+static INLINE void _mesa_unlock_texture(GLcontext *ctx,
+ struct gl_texture_object *texObj)
+{
+ _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
+}
+
/*@}*/
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 8b42c2a712c..1d27cd3f7c6 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -697,7 +697,11 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
if (textures[i] > 0) {
struct gl_texture_object *delObj
= _mesa_lookup_texture(ctx, textures[i]);
+
if (delObj) {
+ GLboolean delete;
+
+ _mesa_lock_texture(ctx, delObj);
/* Check if texture is bound to any framebuffer objects.
* If so, unbind.
@@ -724,7 +728,14 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
* XXX all RefCount accesses should be protected by a mutex.
*/
delObj->RefCount--;
- if (delObj->RefCount == 0) {
+ delete = (delObj->RefCount == 0);
+ _mesa_unlock_texture(ctx, delObj);
+
+ /* We know that refcount went to zero above, so this is
+ * the only pointer left to delObj, so we don't have to
+ * worry about locking any more:
+ */
+ if (delete) {
ASSERT(delObj->Name != 0); /* Never delete default tex objs */
ASSERT(ctx->Driver.DeleteTexture);
(*ctx->Driver.DeleteTexture)(ctx, delObj);
@@ -1052,4 +1063,30 @@ _mesa_IsTexture( GLuint texture )
return t && t->Target;
}
+/* Simplest implementation of texture locking: Grab the a new mutex in
+ * the shared context. Examine the shared context state timestamp and
+ * if there has been a change, set the appropriate bits in
+ * ctx->NewState.
+ *
+ * See also _mesa_lock/unlock_texture in texobj.h
+ */
+void _mesa_lock_context_textures( GLcontext *ctx )
+{
+ _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
+
+ if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
+ ctx->NewState |= _NEW_TEXTURE;
+ ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
+ }
+}
+
+
+void _mesa_unlock_context_textures( GLcontext *ctx )
+{
+ assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
+}
+
/*@}*/
+
+
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index ac66ac69d3c..ec7cf8cd86e 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -61,6 +61,9 @@ extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
+extern void _mesa_unlock_context_textures( GLcontext *ctx );
+extern void _mesa_lock_context_textures( GLcontext *ctx );
+
/*@}*/
@@ -95,4 +98,5 @@ _mesa_IsTexture( GLuint texture );
/*@}*/
+
#endif
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0687e5760c9..bcedcafe19e 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -144,6 +144,8 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA;
/* copy texture object bindings, not contents of texture objects */
+ _mesa_lock_context_textures(dst);
+
copy_texture_binding(src, &dst->Texture.Unit[i].Current1D,
src->Texture.Unit[i].Current1D);
copy_texture_binding(src, &dst->Texture.Unit[i].Current2D,
@@ -154,6 +156,8 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
src->Texture.Unit[i].CurrentCubeMap);
copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
+
+ _mesa_unlock_context_textures(dst);
}
}
@@ -1700,6 +1704,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
{
const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
GLuint dimensions;
GLboolean isProxy;
@@ -1734,14 +1739,17 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
return;
}
- img = _mesa_select_tex_image(ctx, texUnit, target, level);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ img = _mesa_select_tex_image(ctx, texObj, target, level);
if (!img || !img->TexFormat) {
/* undefined texture image */
if (pname == GL_TEXTURE_COMPONENTS)
*params = 1;
else
*params = 0;
- return;
+ goto out;
}
isProxy = _mesa_is_proxy_texture(target);
@@ -1749,37 +1757,37 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = img->Width;
- return;
+ break;
case GL_TEXTURE_HEIGHT:
*params = img->Height;
- return;
+ break;
case GL_TEXTURE_DEPTH:
*params = img->Depth;
- return;
+ break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params = img->InternalFormat;
- return;
+ break;
case GL_TEXTURE_BORDER:
*params = img->Border;
- return;
+ break;
case GL_TEXTURE_RED_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
*params = img->TexFormat->RedBits;
else
*params = 0;
- return;
+ break;
case GL_TEXTURE_GREEN_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
*params = img->TexFormat->GreenBits;
else
*params = 0;
- return;
+ break;
case GL_TEXTURE_BLUE_SIZE:
if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
*params = img->TexFormat->BlueBits;
else
*params = 0;
- return;
+ break;
case GL_TEXTURE_ALPHA_SIZE:
if (img->_BaseFormat == GL_ALPHA ||
img->_BaseFormat == GL_LUMINANCE_ALPHA ||
@@ -1787,7 +1795,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->TexFormat->AlphaBits;
else
*params = 0;
- return;
+ break;
case GL_TEXTURE_INTENSITY_SIZE:
if (img->_BaseFormat != GL_INTENSITY)
*params = 0;
@@ -1795,7 +1803,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->TexFormat->IntensityBits;
else /* intensity probably stored as rgb texture */
*params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
- return;
+ break;
case GL_TEXTURE_LUMINANCE_SIZE:
if (img->_BaseFormat != GL_LUMINANCE &&
img->_BaseFormat != GL_LUMINANCE_ALPHA)
@@ -1804,13 +1812,13 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = img->TexFormat->LuminanceBits;
else /* luminance probably stored as rgb texture */
*params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
- return;
+ break;
case GL_TEXTURE_INDEX_SIZE_EXT:
if (img->_BaseFormat == GL_COLOR_INDEX)
*params = img->TexFormat->IndexBits;
else
*params = 0;
- return;
+ break;
case GL_TEXTURE_DEPTH_SIZE_ARB:
if (ctx->Extensions.SGIX_depth_texture ||
ctx->Extensions.ARB_depth_texture)
@@ -1818,7 +1826,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
else
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
- return;
+ break;
case GL_TEXTURE_STENCIL_SIZE_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil) {
*params = img->TexFormat->StencilBits;
@@ -1827,7 +1835,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
@@ -1849,7 +1857,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
case GL_TEXTURE_COMPRESSED:
if (ctx->Extensions.ARB_texture_compression) {
*params = (GLint) img->IsCompressed;
@@ -1858,7 +1866,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
/* GL_ARB_texture_float */
case GL_TEXTURE_RED_TYPE_ARB:
@@ -1869,7 +1877,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
case GL_TEXTURE_GREEN_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;
@@ -1878,7 +1886,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
case GL_TEXTURE_BLUE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;
@@ -1887,7 +1895,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
case GL_TEXTURE_ALPHA_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;
@@ -1896,7 +1904,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
case GL_TEXTURE_LUMINANCE_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;
@@ -1905,7 +1913,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
case GL_TEXTURE_INTENSITY_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE;
@@ -1914,7 +1922,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
case GL_TEXTURE_DEPTH_TYPE_ARB:
if (ctx->Extensions.ARB_texture_float) {
*params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE;
@@ -1923,12 +1931,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
- return;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetTexLevelParameter[if]v(pname)");
}
+
+ out:
+ _mesa_unlock_texture(ctx, texObj);
}
@@ -1938,6 +1949,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *obj;
+ GLboolean error = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1955,28 +1967,29 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
return;
}
+ _mesa_lock_texture(ctx, obj);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = ENUM_TO_FLOAT(obj->MagFilter);
- return;
+ break;
case GL_TEXTURE_MIN_FILTER:
*params = ENUM_TO_FLOAT(obj->MinFilter);
- return;
+ break;
case GL_TEXTURE_WRAP_S:
*params = ENUM_TO_FLOAT(obj->WrapS);
- return;
+ break;
case GL_TEXTURE_WRAP_T:
*params = ENUM_TO_FLOAT(obj->WrapT);
- return;
+ break;
case GL_TEXTURE_WRAP_R:
*params = ENUM_TO_FLOAT(obj->WrapR);
- return;
+ break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F);
params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F);
params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F);
params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F);
- return;
+ break;
case GL_TEXTURE_RESIDENT:
{
GLboolean resident;
@@ -1986,82 +1999,94 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
resident = GL_TRUE;
*params = ENUM_TO_FLOAT(resident);
}
- return;
+ break;
case GL_TEXTURE_PRIORITY:
*params = obj->Priority;
- return;
+ break;
case GL_TEXTURE_MIN_LOD:
*params = obj->MinLod;
- return;
+ break;
case GL_TEXTURE_MAX_LOD:
*params = obj->MaxLod;
- return;
+ break;
case GL_TEXTURE_BASE_LEVEL:
*params = (GLfloat) obj->BaseLevel;
- return;
+ break;
case GL_TEXTURE_MAX_LEVEL:
*params = (GLfloat) obj->MaxLevel;
- return;
+ break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ctx->Extensions.EXT_texture_filter_anisotropic) {
*params = obj->MaxAnisotropy;
- return;
}
+ else
+ error = 1;
break;
case GL_TEXTURE_COMPARE_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLfloat) obj->CompareFlag;
- return;
}
+ else
+ error = 1;
break;
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
if (ctx->Extensions.SGIX_shadow) {
*params = (GLfloat) obj->CompareOperator;
- return;
}
+ else
+ error = 1;
break;
case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
if (ctx->Extensions.SGIX_shadow_ambient) {
*params = obj->ShadowAmbient;
- return;
}
+ else
+ error = 1;
break;
case GL_GENERATE_MIPMAP_SGIS:
if (ctx->Extensions.SGIS_generate_mipmap) {
*params = (GLfloat) obj->GenerateMipmap;
- return;
}
+ else
+ error = 1;
break;
case GL_TEXTURE_COMPARE_MODE_ARB:
if (ctx->Extensions.ARB_shadow) {
*params = (GLfloat) obj->CompareMode;
- return;
}
+ else
+ error = 1;
break;
case GL_TEXTURE_COMPARE_FUNC_ARB:
if (ctx->Extensions.ARB_shadow) {
*params = (GLfloat) obj->CompareFunc;
- return;
}
+ else
+ error = 1;
break;
case GL_DEPTH_TEXTURE_MODE_ARB:
if (ctx->Extensions.ARB_depth_texture) {
*params = (GLfloat) obj->DepthMode;
- return;
}
+ else
+ error = 1;
break;
case GL_TEXTURE_LOD_BIAS:
if (ctx->Extensions.EXT_texture_lod_bias) {
*params = obj->LodBias;
- return;
}
+ else
+ error = 1;
break;
default:
- ; /* silence warnings */
+ error = 1;
+ break;
}
- /* If we get here, pname was an unrecognized enum */
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
- pname);
+ if (error)
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)",
+ pname);
+
+ _mesa_unlock_texture(ctx, obj);
}