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authorTimothy Arceri <[email protected]>2016-11-22 20:24:33 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit4d65f68a9bd225133897bc56c89a0fa9baf6d672 (patch)
tree65c5d9ee0283d14922df351d9ea80561e218c3bf /src/mesa/main
parente603cf18415adba5f9e879aba3c1146e952eb688 (diff)
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Here we remove the single use of this field in gl_linked_shader which allows us to move the field out of gl_shader_info While we are at it we rewrite link_xfb_stride_layout_qualifiers() to be more clear. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d036958f9d0..f04ec51d52c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2242,11 +2242,6 @@ struct gl_subroutine_function
*/
struct gl_shader_info
{
- struct {
- /** Global xfb_stride out qualifier if any */
- GLuint BufferStride[MAX_FEEDBACK_BUFFERS];
- } TransformFeedback;
-
/**
* Tessellation Control shader state from layout qualifiers.
*/
@@ -2436,6 +2431,9 @@ struct gl_shader
bool origin_upper_left;
bool pixel_center_integer;
+ /** Global xfb_stride out qualifier if any */
+ GLuint TransformFeedbackBufferStride[MAX_FEEDBACK_BUFFERS];
+
struct gl_shader_info info;
};