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authorEric Anholt <[email protected]>2011-06-28 16:39:15 -0700
committerEric Anholt <[email protected]>2011-07-06 11:17:20 -0700
commit07e5295b6fe77253ea38dbc0d649b20e7275373a (patch)
treefa51c3cfc7d339ff23eb4aaefeea7236e47fe806 /src/mesa/main
parentc9aac11713c6238a8e3a89e8501e6e686fa811a7 (diff)
mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)
The existing error result doesn't appear in the GL 2.1 or 3.2 compatibility specs, and triggers an unexpected GL error in Intel's oglconform when it tries to reset the feedback state after usage so that the "diff the state at error time vs. context init time" code doesn't generate spurious diffs. The unexpected GL error then translates into testcase failure. Brian wants the safety check on buffer = NULL, though, so that people can't as easily set up a broken buffer.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/feedback.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c
index fcb089f1f31..597ec1e3f9a 100644
--- a/src/mesa/main/feedback.c
+++ b/src/mesa/main/feedback.c
@@ -64,7 +64,7 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
_mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
return;
}
- if (!buffer) {
+ if (!buffer && size > 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
ctx->Feedback.BufferSize = 0;
return;