diff options
author | Brian Paul <[email protected]> | 2009-05-05 16:21:20 -0600 |
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committer | Brian Paul <[email protected]> | 2009-05-05 16:21:20 -0600 |
commit | 01e16befd4809e3e93ee7855a4a5d7df9fe010d9 (patch) | |
tree | fbb94ea4921b1142198f82cf4aa4c729b683a217 /src/mesa/main | |
parent | c0d3761c167c2d952e92c46cf3a0e26461985ada (diff) |
mesa: only use fallback texture when using shaders, not fixed-function
The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture. The fallback texture returning
(0,0,0,1) should only be used with shaders.
Fixes glean fbo test regression.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/texstate.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 32d55ba8d58..9664bd58bcb 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -560,10 +560,10 @@ update_texture_state( GLcontext *ctx ) } } - if (!texUnit->_ReallyEnabled) { - /* If we get here it means the shader (or fixed-function state) - * is expecting a texture object, but there isn't one (or it's - * incomplete). Use the fallback texture. + if (fprog && !texUnit->_ReallyEnabled) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. */ struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; |