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authorTimothy Arceri <[email protected]>2016-11-05 09:24:51 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:41 +1100
commitf62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (patch)
tree6ffcf849dfef0c490d475a880a8208a4ab2fbf9b /src/mesa/main
parent0e7eec1ab5f27ced1aa4b2d77c2c63512d299694 (diff)
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Here we also remove the duplicate field in gl_linked_shader and always get the value from shader_info instead. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 308af2d3a75..e4be2ea9a3a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2384,7 +2384,6 @@ struct gl_linked_shader
*/
unsigned num_combined_uniform_components;
- unsigned NumShaderStorageBlocks;
struct gl_uniform_block **ShaderStorageBlocks;
struct exec_list *ir;