diff options
author | Brian Paul <[email protected]> | 2008-09-16 15:50:44 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-09-16 15:50:44 -0600 |
commit | e53296c928d80c6627a9551345c160533aa1a19e (patch) | |
tree | 28816070035898254f694606907d9197a27b2770 /src/mesa/main | |
parent | 37607aeaf8b0fd35213635ba1c3743b6e059d48f (diff) |
mesa: rework GLSL vertex attribute binding
Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 71a4ca55bc4..2fc169493ba 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2143,12 +2143,14 @@ struct gl_shader_program GLuint NumShaders; /**< number of attached shaders */ struct gl_shader **Shaders; /**< List of attached the shaders */ + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; - struct gl_program_parameter_list *Attributes; /**< Vertex attributes */ GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; GLchar *InfoLog; |