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authorIan Romanick <[email protected]>2016-05-23 15:53:10 -0700
committerIan Romanick <[email protected]>2016-06-01 11:11:39 -0700
commita428c955ce5d039e035e49da6daa13088ec8617c (patch)
tree9431528290322fa34a3142cd5c6e358c01745e57 /src/mesa/main
parentb27dfa5403ed1884999524417c08d2bc50365965 (diff)
glsl: Use Geom.VerticesOut == -1 to specify unset
Because apparently layout(max_vertices=0) is a thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/shaderobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 274cb129b07..189317c3a46 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -232,7 +232,7 @@ init_shader_program(struct gl_shader_program *prog)
prog->FragDataBindings = string_to_uint_map_ctor();
prog->FragDataIndexBindings = string_to_uint_map_ctor();
- prog->Geom.VerticesOut = 0;
+ prog->Geom.VerticesOut = -1;
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
prog->Geom.UsesEndPrimitive = false;