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authorTimothy Arceri <[email protected]>2016-10-31 21:51:40 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit9ea513e22698fba429b8f3f2a9a0ccdbcc73d4a2 (patch)
tree47dd89281e8458ab29094fb8b18a10e0afb30288 /src/mesa/main
parentb51bfbdd85da83f08e671b8bf25fa1f9153924ed (diff)
mesa: pass gl_program to _mesa_append_uniforms_to_file()
This now contains everything we need. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/api_validate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index f68011ebbf9..33e80863842 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -210,7 +210,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
* program isn't also bound to the fragment shader target we don't
* want to log its fragment data.
*/
- _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
+ _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program);
}
for (i = 0; i < MESA_SHADER_STAGES; i++) {