diff options
author | Timothy Arceri <[email protected]> | 2016-10-31 21:51:40 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-12-30 10:57:16 +1100 |
commit | 9ea513e22698fba429b8f3f2a9a0ccdbcc73d4a2 (patch) | |
tree | 47dd89281e8458ab29094fb8b18a10e0afb30288 /src/mesa/main | |
parent | b51bfbdd85da83f08e671b8bf25fa1f9153924ed (diff) |
mesa: pass gl_program to _mesa_append_uniforms_to_file()
This now contains everything we need.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/api_validate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index f68011ebbf9..33e80863842 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -210,7 +210,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) * program isn't also bound to the fragment shader target we don't * want to log its fragment data. */ - _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); + _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program); } for (i = 0; i < MESA_SHADER_STAGES; i++) { |