diff options
author | Laura Ekstrand <[email protected]> | 2014-10-24 10:04:11 -0700 |
---|---|---|
committer | Laura Ekstrand <[email protected]> | 2015-01-08 11:37:28 -0800 |
commit | 5a5fe9f308908a6c09f910429d0d3021fdbf7872 (patch) | |
tree | 5ed6ccf2be70d01d65fcfca5e180a6405de391e1 /src/mesa/main | |
parent | 97c838cf856e478401be9526ab028aea3aacad26 (diff) |
main: Added entry points for glTextureStorage*D.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 3 | ||||
-rw-r--r-- | src/mesa/main/texstorage.c | 206 | ||||
-rw-r--r-- | src/mesa/main/texstorage.h | 31 |
3 files changed, 189 insertions, 51 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index f301b59344b..731adbb2fcf 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -956,6 +956,9 @@ const struct function gl_core_functions_possible[] = { /* GL_ARB_direct_state_access */ { "glCreateTextures", 45, -1 }, + { "glTextureStorage1D", 45, -1 }, + { "glTextureStorage2D", 45, -1 }, + { "glTextureStorage3D", 45, -1 }, { NULL, 0, -1 } }; diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index f41076a4b95..3ace5e8bbcf 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -42,7 +42,7 @@ #include "textureview.h" #include "mtypes.h" #include "glformats.h" - +#include "hash.h" /** @@ -274,34 +274,26 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx, * \return GL_TRUE if any error, GL_FALSE otherwise. */ static GLboolean -tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, +tex_storage_error_check(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, - GLsizei width, GLsizei height, GLsizei depth) + GLsizei width, GLsizei height, GLsizei depth, + bool dsa) { - struct gl_texture_object *texObj; + const char* suffix = dsa ? "ture" : ""; - if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexStorage%uD(internalformat = %s)", dims, - _mesa_lookup_enum_by_nr(internalformat)); - return GL_TRUE; - } + /* Legal format checking has been moved to texstorage and texturestorage in + * order to allow meta functions to use legacy formats. */ /* size check */ if (width < 1 || height < 1 || depth < 1) { _mesa_error(ctx, GL_INVALID_VALUE, - "glTexStorage%uD(width, height or depth < 1)", dims); + "glTex%sStorage%uD(width, height or depth < 1)", + suffix, dims); return GL_TRUE; } - /* target check */ - if (!legal_texobj_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexStorage%uD(illegal target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: * * "The ETC2/EAC texture compression algorithm supports only @@ -315,50 +307,54 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, && !_mesa_target_can_be_compressed(ctx, target, internalformat)) { _mesa_error(ctx, _mesa_is_desktop_gl(ctx)? GL_INVALID_ENUM : GL_INVALID_OPERATION, - "glTexStorage3D(internalformat = %s)", + "glTex%sStorage%dD(internalformat = %s)", suffix, dims, _mesa_lookup_enum_by_nr(internalformat)); } /* levels check */ if (levels < 1) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)", - dims); + _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)", + suffix, dims); return GL_TRUE; } /* check levels against maximum (note different error than above) */ if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexStorage%uD(levels too large)", dims); + "glTex%sStorage%uD(levels too large)", + suffix, dims); return GL_TRUE; } /* check levels against width/height/depth */ if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexStorage%uD(too many levels for max texture dimension)", - dims); + "glTex%sStorage%uD(too many levels" + " for max texture dimension)", + suffix, dims); return GL_TRUE; } /* non-default texture object check */ - texObj = _mesa_get_current_tex_object(ctx, target); if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexStorage%uD(texture object 0)", dims); + "glTex%sStorage%uD(texture object 0)", + suffix, dims); return GL_TRUE; } /* Check if texObj->Immutable is set */ if (!_mesa_is_proxy_texture(target) && texObj->Immutable) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)", - dims); + _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)", + suffix, dims); return GL_TRUE; } /* additional checks for depth textures */ if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat, - dims, "glTexStorage")) + dims, dsa ? + "glTextureStorage" : + "glTexStorage")) return GL_TRUE; return GL_FALSE; @@ -366,32 +362,27 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, /** - * Helper used by _mesa_TexStorage1/2/3D(). + * Helper that does the storage allocation for _mesa_TexStorage1/2/3D() + * and _mesa_TextureStorage1/2/3D(). */ -static void -texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, - GLsizei width, GLsizei height, GLsizei depth) +void +_mesa_texture_storage(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLsizei levels, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, bool dsa) { - struct gl_texture_object *texObj; GLboolean sizeOK, dimensionsOK; mesa_format texFormat; + const char* suffix = dsa ? "ture" : ""; - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n", - dims, - _mesa_lookup_enum_by_nr(target), levels, - _mesa_lookup_enum_by_nr(internalformat), - width, height, depth); + assert(texObj); - if (tex_storage_error_check(ctx, dims, target, levels, - internalformat, width, height, depth)) { + if (tex_storage_error_check(ctx, texObj, dims, target, levels, + internalformat, width, height, depth, dsa)) { return; /* error was recorded */ } - texObj = _mesa_get_current_tex_object(ctx, target); - assert(texObj); texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, internalformat, GL_NONE, GL_NONE); @@ -404,7 +395,7 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat, width, height, depth, 0); - if (_mesa_is_proxy_texture(texObj->Target)) { + if (_mesa_is_proxy_texture(target)) { if (dimensionsOK && sizeOK) { initialize_texture_fields(ctx, texObj, levels, width, height, depth, internalformat, texFormat); @@ -417,13 +408,15 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, else { if (!dimensionsOK) { _mesa_error(ctx, GL_INVALID_VALUE, - "glTexStorage%uD(invalid width, height or depth)", dims); + "glTex%sStorage%uD(invalid width, height or depth)", + suffix, dims); return; } if (!sizeOK) { _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glTexStorage%uD(texture too large)", dims); + "glTex%sStorage%uD(texture too large)", + suffix, dims); } assert(levels > 0); @@ -445,7 +438,8 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, * state but this puts things in a consistent state. */ clear_texture_fields(ctx, texObj); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", + suffix, dims); return; } @@ -454,6 +448,94 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, } } +/** + * Helper used by _mesa_TexStorage1/2/3D(). + */ +static void +texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + /* target check */ + /* This is done here so that _mesa_texture_storage can receive unsized + * formats. */ + if (!legal_texobj_target(ctx, dims, target)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexStorage%uD(illegal target=%s)", + dims, _mesa_lookup_enum_by_nr(target)); + return; + } + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n", + dims, + _mesa_lookup_enum_by_nr(target), levels, + _mesa_lookup_enum_by_nr(internalformat), + width, height, depth); + /* Check the format to make sure it is sized. */ + if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexStorage%uD(internalformat = %s)", dims, + _mesa_lookup_enum_by_nr(internalformat)); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + _mesa_texture_storage(ctx, dims, texObj, target, levels, + internalformat, width, height, depth, false); +} + +/** + * Helper used by _mesa_TextureStorage1/2/3D(). + */ +static void +texturestorage(GLuint dims, GLuint texture, GLsizei levels, + GLenum internalformat, GLsizei width, GLsizei height, + GLsizei depth) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTextureStorage%uD %d %d %s %d %d %d\n", + dims, texture, levels, + _mesa_lookup_enum_by_nr(internalformat), + width, height, depth); + + /* Check the format to make sure it is sized. */ + if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTextureStorage%uD(internalformat = %s)", dims, + _mesa_lookup_enum_by_nr(internalformat)); + return; + } + + /* Get the texture object by Name. */ + texObj = _mesa_lookup_texture(ctx, texture); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureStorage%uD(texture = %d)", dims, texture); + return; + } + + /* target check */ + /* This is done here so that _mesa_texture_storage can receive unsized + * formats. */ + if (!legal_texobj_target(ctx, dims, texObj->Target)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTextureStorage%uD(illegal target=%s)", + dims, _mesa_lookup_enum_by_nr(texObj->Target)); + return; + } + + _mesa_texture_storage(ctx, dims, texObj, texObj->Target, + levels, internalformat, width, height, depth, true); +} void GLAPIENTRY _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, @@ -478,6 +560,28 @@ _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, texstorage(3, target, levels, internalformat, width, height, depth); } +void GLAPIENTRY +_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, + GLsizei width) +{ + texturestorage(1, texture, levels, internalformat, width, 1, 1); +} + + +void GLAPIENTRY +_mesa_TextureStorage2D(GLuint texture, GLsizei levels, + GLenum internalformat, + GLsizei width, GLsizei height) +{ + texturestorage(2, texture, levels, internalformat, width, height, 1); +} + +void GLAPIENTRY +_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth) +{ + texturestorage(3, texture, levels, internalformat, width, height, depth); +} /* diff --git a/src/mesa/main/texstorage.h b/src/mesa/main/texstorage.h index 79f228cea3e..6f5495f3856 100644 --- a/src/mesa/main/texstorage.h +++ b/src/mesa/main/texstorage.h @@ -26,6 +26,24 @@ #ifndef TEXSTORAGE_H #define TEXSTORAGE_H +/** + * \name Internal functions + */ +/*@{*/ + +extern void +_mesa_texture_storage(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLsizei levels, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, bool dsa); + +/*@}*/ + +/** + * \name API functions + */ +/*@{*/ extern void GLAPIENTRY _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, @@ -41,6 +59,19 @@ extern void GLAPIENTRY _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +extern void GLAPIENTRY +_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, + GLsizei width); + + +extern void GLAPIENTRY +_mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, + GLsizei width, GLsizei height); + + +extern void GLAPIENTRY +_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth); extern void GLAPIENTRY |