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authorMiklós Máté <[email protected]>2016-03-24 01:13:02 +0100
committerMarek Olšák <[email protected]>2016-03-27 19:58:33 +0200
commit50d653c2bbe7e6a7c0893b13ad6e57b68f55f8e4 (patch)
treeaef7565f724a5f40b025b87b977e6232fff45ff8 /src/mesa/main
parentbaab345b192d207236253ce67b320fb32fa67625 (diff)
mesa: optimize out the realloc from glCopyTexImagexD()
v2: comment about the purpose of the code v3: also compare texFormat, add a perf debug message, formatting fixes Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Miklós Máté <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/teximage.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 616a92953e7..5af0a2ec198 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3484,6 +3484,24 @@ formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
return GL_FALSE;
}
+static bool
+can_avoid_reallocation(struct gl_texture_image *texImage, GLenum internalFormat,
+ mesa_format texFormat, GLint x, GLint y, GLsizei width,
+ GLsizei height, GLint border)
+{
+ if (texImage->InternalFormat != internalFormat)
+ return false;
+ if (texImage->TexFormat != texFormat)
+ return false;
+ if (texImage->Border != border)
+ return false;
+ if (texImage->Width2 != width)
+ return false;
+ if (texImage->Height2 != height)
+ return false;
+ return true;
+}
+
/**
* Implement the glCopyTexImage1/2D() functions.
*/
@@ -3527,6 +3545,24 @@ copyteximage(struct gl_context *ctx, GLuint dims,
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
internalFormat, GL_NONE, GL_NONE);
+ /* First check if reallocating the texture buffer can be avoided.
+ * Without the realloc the copy can be 20x faster.
+ */
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(texObj, target, level);
+ if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
+ x, y, width, height, border)) {
+ _mesa_unlock_texture(ctx, texObj);
+ return _mesa_copy_texture_sub_image(ctx, dims, texObj, target, level,
+ 0, 0, 0, x, y, width, height,
+ "CopyTexImage");
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+ _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
+ "can't avoid reallocating texture storage\n");
+
rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
if (_mesa_is_gles3(ctx)) {