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authorBrian Paul <[email protected]>2009-06-17 11:57:39 -0600
committerBrian Paul <[email protected]>2009-06-26 13:16:32 -0600
commit4031ea1520f582fa36a6b964de7d565fe33a538d (patch)
tree039478d1e207684147dd3b39518929312918da5b /src/mesa/main
parent84c5e4805b9e4d2f87137af64de8418b29c7a8f6 (diff)
glsl: Added gl_shader_state::EmitContReturn field
This is the start of a glsl-continue-return feature branch to support a GLSL code generator option for 'continue' and 'return' statements. Some targets don't support CONT or RET statements so we'll need to try to generate code that does not use them...
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b9cb972e5f4..84a082b253e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2032,6 +2032,7 @@ struct gl_shader_state
struct gl_shader_program *CurrentProgram; /**< The user-bound program */
/** Driver-selectable options: */
GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
+ GLboolean EmitContReturn; /**< Emit CONT/RET opcodes? */
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
void *MemPool;