diff options
author | Brian Paul <[email protected]> | 2008-09-16 16:28:36 -0600 |
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committer | Brian Paul <[email protected]> | 2008-09-16 16:28:36 -0600 |
commit | 27341a97a17b23fdf57d33f78b475a474db71e4a (patch) | |
tree | fb37654af175dd7d17d9e6ef2b194346b4c17778 /src/mesa/main | |
parent | d43951192baa7b76d3e035d689f73c1d2955cddb (diff) |
mesa: rework GLSL vertex attribute binding
Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6f17e46d0ee..f06e4a446c8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2125,12 +2125,14 @@ struct gl_shader_program GLuint NumShaders; /**< number of attached shaders */ struct gl_shader **Shaders; /**< List of attached the shaders */ + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; - struct gl_program_parameter_list *Attributes; /**< Vertex attributes */ GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; GLchar *InfoLog; |