diff options
author | Kenneth Graunke <[email protected]> | 2015-06-26 15:05:13 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-06-28 19:44:34 -0700 |
commit | 19a0ba130fd0d0f3b86181a8d05cf5391420360d (patch) | |
tree | 79c8500386cfb47307342cd4251492890e640b7a /src/mesa/main/uniforms.h | |
parent | 17e8fca626c908dcbedabf57ce175113840e65c2 (diff) |
i965/vs: Move compute_clip_distance() out of emit_urb_writes().
Legacy user clipping (using gl_Position or gl_ClipVertex) is handled by
turning those into the modern gl_ClipDistance equivalents.
This is unnecessary in Core Profile: if user clipping is enabled, but
the shader doesn't write the corresponding gl_ClipDistance entry,
results are undefined. Hence, it is also unnecessary for geometry
shaders.
This patch moves the call up to run_vs(). This is equivalent for VS,
but removes the need to pass clip distances into emit_urb_writes().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa/main/uniforms.h')
0 files changed, 0 insertions, 0 deletions