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authorIan Romanick <[email protected]>2016-08-18 10:57:44 +0100
committerIan Romanick <[email protected]>2016-08-26 15:03:14 -0700
commita7d92c3c0b0df1a5e8be3f8208868828043ab630 (patch)
treee4089893486bf8982c105c723e1cc98af4e02fdc /src/mesa/main/uniform_query.cpp
parentf926cf5bd0ade3273b320ca4483d826fcfe20bbb (diff)
nouveau: Fix non-1x post-scale factor with DOT3 combiner
Fixes long standing bug on NV10 and NV20 where using a non-1x RGB or A post-scale with GL_DOT3_RGB or GL_DOT3_RGBA texture environment would not work. The old combiner math uses HALF_BIAS_NORMAL and HALF_BIAS_NEGATE. The GL_NV_register_combiners defines these as HALF_BIAS_NORMAL_NV max(0.0, e) - 0.5 HALF_BIAS_NEGATE_NV -max(0.0, e) + 0.5 In order to get the correct result from the dot-product, the intermediate dot-product must be multiplied by 4. This is a literal implementation of the GL_ARB_texture_env_dot3 spec. It also requires using the register combiner post-scale. As a result, the post-scale cannot be used for the post-scale set by the application. The new combiner math uses EXPAND_NORMAL and EXPAND_NEGATE. The GL_NV_register_combiners defines these as EXPAND_NORMAL_NV 2.0 * max(0.0, e) - 1.0 EXPAND_NEGATE_NV -2.0 * max(0.0, e) + 1.0 Since this fully expands the value to [-1, 1] range, the intermediate dot-product result is the desired value. This leaves the register combiner post-scale available for application use. NOTE: I have not actually tested this. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
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