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author | Ilia Mirkin <[email protected]> | 2017-12-30 00:28:51 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2018-01-04 02:22:25 -0500 |
commit | e923075a82af63e5b5019c17dcf86a573deb7282 (patch) | |
tree | 160154b620a0c893342e8c24dd405a9b059f2978 /src/mesa/main/texturebindless.c | |
parent | f222cf3c6d6fc5d9dee3742d20aa77cfff9c39f8 (diff) |
mesa/bindless: fix missing image _Layer initialization
Some later code relies on _Layer to set first/last_layer. Make sure it's
always initialized.
Detected by valgrind's conditional jump/move with uninit value logic.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/mesa/main/texturebindless.c')
-rw-r--r-- | src/mesa/main/texturebindless.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/texturebindless.c b/src/mesa/main/texturebindless.c index f062ea904a1..9aaa0367c2d 100644 --- a/src/mesa/main/texturebindless.c +++ b/src/mesa/main/texturebindless.c @@ -327,6 +327,7 @@ get_image_handle(struct gl_context *ctx, struct gl_texture_object *texObj, } else { imgObj.Layered = GL_FALSE; imgObj.Layer = 0; + imgObj._Layer = 0; } /* Request a new image handle from the driver. */ |