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authorBrian Paul <[email protected]>2011-09-30 21:03:42 -0600
committerBrian Paul <[email protected]>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/texstate.h
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.h')
-rw-r--r--src/mesa/main/texstate.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index 987123036a6..7dc6dc6a2cd 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -40,7 +40,7 @@
* Return pointer to current texture unit.
* This the texture unit set by glActiveTexture(), not glClientActiveTexture().
*/
-static INLINE struct gl_texture_unit *
+static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context *ctx)
{
ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));