diff options
author | Laura Ekstrand <[email protected]> | 2014-10-30 17:19:24 -0700 |
---|---|---|
committer | Laura Ekstrand <[email protected]> | 2015-01-08 11:37:28 -0800 |
commit | 77aabd8be237b68921d2e7c69fd1a0be3d36de01 (patch) | |
tree | 818af9caa403960275a6ba1e63e8c06ef9054a97 /src/mesa/main/texstate.h | |
parent | 4b381e84db5ee1a03c9b9afca2817d8bd374c0b0 (diff) |
main: Added entry point for BindTextureUnit.
The following preparations were made in texstate.c and texstate.h to
better facilitate the BindTextureUnit function:
Dylan Noblesmith:
mesa: add _mesa_get_tex_unit()
mesa: factor out _mesa_max_tex_unit()
This is about to appear in a lot more places, so
reduce boilerplate copy paste.
add _mesa_get_tex_unit_err() checking getter function
Reduce boilerplate across files.
Laura Ekstrand:
Made note of why BindTextureUnit should throw GL_INVALID_OPERATION if the unit is out of range.
Added assert(unit > 0) to _mesa_get_tex_unit.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.h')
-rw-r--r-- | src/mesa/main/texstate.h | 39 |
1 files changed, 37 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 5cd1684f225..2514d104b62 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -33,9 +33,19 @@ #include "compiler.h" +#include "enums.h" +#include "macros.h" #include "mtypes.h" +static inline struct gl_texture_unit * +_mesa_get_tex_unit(struct gl_context *ctx, GLuint unit) +{ + ASSERT(unit >= 0); + ASSERT(unit < Elements(ctx->Texture.Unit)); + return &(ctx->Texture.Unit[unit]); +} + /** * Return pointer to current texture unit. * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). @@ -43,8 +53,33 @@ static inline struct gl_texture_unit * _mesa_get_current_tex_unit(struct gl_context *ctx) { - ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); - return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]); + return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit); +} + +static inline GLuint +_mesa_max_tex_unit(struct gl_context *ctx) +{ + /* See OpenGL spec for glActiveTexture: */ + return MAX2(ctx->Const.MaxCombinedTextureImageUnits, + ctx->Const.MaxTextureCoordUnits); +} + +static inline struct gl_texture_unit * +_mesa_get_tex_unit_err(struct gl_context *ctx, GLuint unit, const char *func) +{ + if (unit < _mesa_max_tex_unit(ctx)) + return _mesa_get_tex_unit(ctx, unit); + + /* Note: This error is a precedent set by glBindTextures. From the GL 4.5 + * specification (30.10.2014) Section 8.1 ("Texture Objects"): + * + * "An INVALID_OPERATION error is generated if first + count is greater + * than the number of texture image units supported by the + * implementation." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unit=%s)", func, + _mesa_lookup_enum_by_nr(GL_TEXTURE0+unit)); + return NULL; } |