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authorGregory Hainaut <[email protected]>2013-05-03 19:44:10 +0200
committerIan Romanick <[email protected]>2014-03-25 10:25:25 -0700
commitc03477050a6f51e601f75cb3c061a3e16a5b7171 (patch)
treea39b3a0ad845e232612a6dbb305083e585f643bb /src/mesa/main/texstate.c
parentb2bddaf7a000bf9830a7947b18d8e31fb25353ae (diff)
mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 08725f60195..fcae878cf84 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -532,9 +532,9 @@ update_texture_state( struct gl_context *ctx )
int i;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- if (ctx->Shader.CurrentProgram[i] &&
- ctx->Shader.CurrentProgram[i]->LinkStatus) {
- prog[i] = ctx->Shader.CurrentProgram[i]->_LinkedShaders[i]->Program;
+ if (ctx->_Shader->CurrentProgram[i] &&
+ ctx->_Shader->CurrentProgram[i]->LinkStatus) {
+ prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program;
} else {
if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled)
prog[i] = &ctx->FragmentProgram.Current->Base;