diff options
author | Gregory Hainaut <[email protected]> | 2013-05-03 19:44:10 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-03-25 10:25:25 -0700 |
commit | c03477050a6f51e601f75cb3c061a3e16a5b7171 (patch) | |
tree | a39b3a0ad845e232612a6dbb305083e585f643bb /src/mesa/main/texstate.c | |
parent | b2bddaf7a000bf9830a7947b18d8e31fb25353ae (diff) |
mesa/sso: rename Shader to the pointer _Shader
Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 08725f60195..fcae878cf84 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -532,9 +532,9 @@ update_texture_state( struct gl_context *ctx ) int i; for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (ctx->Shader.CurrentProgram[i] && - ctx->Shader.CurrentProgram[i]->LinkStatus) { - prog[i] = ctx->Shader.CurrentProgram[i]->_LinkedShaders[i]->Program; + if (ctx->_Shader->CurrentProgram[i] && + ctx->_Shader->CurrentProgram[i]->LinkStatus) { + prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program; } else { if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled) prog[i] = &ctx->FragmentProgram.Current->Base; |