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authorBrian Paul <[email protected]>2000-05-23 15:17:12 +0000
committerBrian Paul <[email protected]>2000-05-23 15:17:12 +0000
commitfc4b44399a07a7a7559f20ceab8a791209b4d875 (patch)
tree1b3e06659b40d45fc3c516cbb449434552fdb7a7 /src/mesa/main/texobj.c
parentdf54463363729a25a7c11739d3b09f5a1e3083ef (diff)
more work on GL_ARB_texture_cube_map
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c43
1 files changed, 35 insertions, 8 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 330943b5794..cdd9aa475b9 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -47,7 +47,7 @@
* table.
* Input: shared - the shared GL state structure to contain the texture object
* name - integer name for the texture object
- * dimensions - either 1, 2 or 3
+ * dimensions - either 1, 2, 3 or 6 (cube map)
* Return: pointer to new texture object
*/
struct gl_texture_object *
@@ -56,7 +56,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
{
struct gl_texture_object *obj;
- ASSERT(dimensions <= 3);
+ ASSERT(dimensions <= 3 || dimensions == 6);
obj = CALLOC_STRUCT(gl_texture_object);
@@ -173,7 +173,7 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
if (t->Dimensions==1) {
t->P = t->Image[0]->WidthLog2;
}
- else if (t->Dimensions==2) {
+ else if (t->Dimensions == 2 || t->Dimensions == 6) {
t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
}
else if (t->Dimensions==3) {
@@ -428,25 +428,37 @@ _mesa_BindTexture( GLenum target, GLuint texName )
switch (target) {
case GL_TEXTURE_1D:
dim = 1;
+ oldTexObj = texUnit->CurrentD[1];
break;
case GL_TEXTURE_2D:
dim = 2;
+ oldTexObj = texUnit->CurrentD[2];
break;
case GL_TEXTURE_3D:
dim = 3;
+ oldTexObj = texUnit->CurrentD[3];
break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ dim = 6;
+ oldTexObj = texUnit->CurrentCubeMap;
+ break;
+ }
+ /* fallthrough */
default:
gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
}
- oldTexObj = texUnit->CurrentD[dim];
-
if (oldTexObj->Name == texName)
return;
- if (texName == 0)
- newTexObj = ctx->Shared->DefaultD[dim];
+ if (texName == 0) {
+ if (target == GL_TEXTURE_CUBE_MAP_ARB)
+ newTexObj = ctx->Shared->DefaultCubeMap;
+ else
+ newTexObj = ctx->Shared->DefaultD[dim];
+ }
else {
struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
@@ -466,7 +478,22 @@ _mesa_BindTexture( GLenum target, GLuint texName )
newTexObj->RefCount++;
- texUnit->CurrentD[dim] = newTexObj;
+ switch (target) {
+ case GL_TEXTURE_1D:
+ texUnit->CurrentD[1] = newTexObj;
+ break;
+ case GL_TEXTURE_2D:
+ texUnit->CurrentD[2] = newTexObj;
+ break;
+ case GL_TEXTURE_3D:
+ texUnit->CurrentD[3] = newTexObj;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ texUnit->CurrentCubeMap = newTexObj;
+ break;
+ default:
+ gl_problem(ctx, "bad target in BindTexture");
+ }
/* If we've changed the CurrentD[123] texture object then update the
* ctx->Texture.Current pointer to point to the new texture object.