diff options
author | Brian Paul <[email protected]> | 2000-05-30 00:27:24 +0000 |
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committer | Brian Paul <[email protected]> | 2000-05-30 00:27:24 +0000 |
commit | ad817704fa2c6d8449f55565f07ab5592a574fb6 (patch) | |
tree | 2699c808dc59b8e7335cad2c19cbf38a96826bd2 /src/mesa/main/texobj.c | |
parent | eed6f691991ed0d64752fa712c83f67eb700b9ad (diff) |
more work on GL_ARB_texture_cube_map
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 84 |
1 files changed, 64 insertions, 20 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index a5a8b373a23..91876bf5b33 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -172,13 +172,13 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } /* Compute number of mipmap levels */ - if (t->Dimensions==1) { + if (t->Dimensions == 1) { t->P = t->Image[0]->WidthLog2; } else if (t->Dimensions == 2 || t->Dimensions == 6) { t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2); } - else if (t->Dimensions==3) { + else if (t->Dimensions == 3) { GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2); max = MAX2(max, (GLint)(t->Image[0]->DepthLog2)); t->P = max; @@ -188,7 +188,21 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel); - if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) { + if (t->Dimensions == 6) { + /* make sure all six level 0 images are same size */ + const GLint w = t->Image[0]->Width2; + const GLint h = t->Image[0]->Height2; + if (!t->NegX[0] || t->NegX[0]->Width2 != w || t->NegX[0]->Height2 != h || + !t->PosY[0] || t->PosY[0]->Width2 != w || t->PosY[0]->Height2 != h || + !t->NegY[0] || t->NegY[0]->Width2 != w || t->NegY[0]->Height2 != h || + !t->PosZ[0] || t->PosZ[0]->Width2 != w || t->PosZ[0]->Height2 != h || + !t->NegZ[0] || t->NegZ[0]->Width2 != w || t->NegZ[0]->Height2 != h) { + t->Complete = GL_FALSE; + return; + } + } + + if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) { /* * Mipmapping: determine if we have a complete set of mipmaps */ @@ -217,11 +231,11 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } /* Test things which depend on number of texture image dimensions */ - if (t->Dimensions==1) { + if (t->Dimensions == 1) { /* Test 1-D mipmaps */ GLuint width = t->Image[0]->Width2; - for (i=1; i<ctx->Const.MaxTextureLevels; i++) { - if (width>1) { + for (i = 1; i < ctx->Const.MaxTextureLevels; i++) { + if (width > 1) { width /= 2; } if (i >= minLevel && i <= maxLevel) { @@ -234,20 +248,20 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, return; } } - if (width==1) { + if (width == 1) { return; /* found smallest needed mipmap, all done! */ } } } - else if (t->Dimensions==2) { + else if (t->Dimensions == 2) { /* Test 2-D mipmaps */ GLuint width = t->Image[0]->Width2; GLuint height = t->Image[0]->Height2; - for (i=1; i<ctx->Const.MaxTextureLevels; i++) { - if (width>1) { + for (i = 1; i < ctx->Const.MaxTextureLevels; i++) { + if (width > 1) { width /= 2; } - if (height>1) { + if (height > 1) { height /= 2; } if (i >= minLevel && i <= maxLevel) { @@ -269,19 +283,19 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } } - else if (t->Dimensions==3) { + else if (t->Dimensions == 3) { /* Test 3-D mipmaps */ GLuint width = t->Image[0]->Width2; GLuint height = t->Image[0]->Height2; GLuint depth = t->Image[0]->Depth2; - for (i=1; i<ctx->Const.MaxTextureLevels; i++) { - if (width>1) { + for (i = 1; i < ctx->Const.MaxTextureLevels; i++) { + if (width > 1) { width /= 2; } - if (height>1) { + if (height > 1) { height /= 2; } - if (depth>1) { + if (depth > 1) { depth /= 2; } if (i >= minLevel && i <= maxLevel) { @@ -302,14 +316,44 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, return; } } - if (width==1 && height==1 && depth==1) { + if (width == 1 && height == 1 && depth == 1) { return; /* found smallest needed mipmap, all done! */ } } } - else if (t->Dimensions == 6) { /* cube map */ - - + else if (t->Dimensions == 6) { + /* make sure 6 cube faces are consistant */ + GLuint width = t->Image[0]->Width2; + GLuint height = t->Image[0]->Height2; + for (i = 1; i < ctx->Const.MaxTextureLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (i >= minLevel && i <= maxLevel) { + /* check that we have images defined */ + if (!t->Image[i] || !t->NegX[i] || + !t->PosY[i] || !t->NegY[i] || + !t->PosZ[i] || !t->NegZ[i]) { + t->Complete = GL_FALSE; + return; + } + /* check that all six images have same size */ + if (t->NegX[i]->Width2!=width || t->NegX[i]->Height2!=height || + t->PosY[i]->Width2!=width || t->PosY[i]->Height2!=height || + t->NegY[i]->Width2!=width || t->NegY[i]->Height2!=height || + t->PosZ[i]->Width2!=width || t->PosZ[i]->Height2!=height || + t->NegZ[i]->Width2!=width || t->NegZ[i]->Height2!=height) { + t->Complete = GL_FALSE; + return; + } + } + if (width == 1 && height == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } } else { /* Dimensions = ??? */ |