diff options
author | Keith Whitwell <[email protected]> | 2003-07-17 13:43:59 +0000 |
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committer | Keith Whitwell <[email protected]> | 2003-07-17 13:43:59 +0000 |
commit | 6dc85575000127630489b407c50a4b3ea87c9acb (patch) | |
tree | c79b24b7059577caf8201eeb7a42a6890721f52b /src/mesa/main/texobj.c | |
parent | 44c699949ac09459771304a8aec8f2fc622057fb (diff) |
Merge Jose's documentation and core Mesa changes from embedded branch
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 189 |
1 files changed, 146 insertions, 43 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 19b2b3f8e4a..e131fae50e4 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1,3 +1,8 @@ +/** + * \file texobj.c + * Texture object management. + */ + /* * Mesa 3-D graphics library * Version: 5.1 @@ -22,6 +27,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ + #include "glheader.h" #include "colortab.h" #include "context.h" @@ -35,16 +41,30 @@ #include "mtypes.h" +/**********************************************************************/ +/** \name Internal functions */ +/*@{*/ + /** - * Allocate and initialize a new texture object + * Allocate and initialize a new texture object and add it to the linked list of + * texture objects. + * * Called via ctx->Driver.NewTextureObject, unless overridden by a device * driver. - * \param ctx the rendering context - * \param name the integer name for the texture object - * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, - * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV - * zero is ok for the sake of GenTextures() - * \return pointer to new texture object + * + * \param shared the shared GL state structure to contain the texture object + * \param name integer name for the texture object + * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, + * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake + * of GenTextures() + * + * \return pointer to new texture object. + * + * Allocate and initialize a gl_texture_object structure, and insert in the + * shared state texture list while holding its mutex. + * If <tt>name > 0</tt> then also insert the new texture object into the hash + * table. + * */ struct gl_texture_object * _mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target ) @@ -103,14 +123,20 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */ obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */ - _mesa_init_colortable(&obj->Palette); + _mesa_init_one_colortable(&obj->Palette); } -/* - * Deallocate a texture object. It should have already been removed from - * the texture object pool. - * \param texObj the texture object to deallocate +/** + * Deallocate a texture object struct. It should have already been + * removed from the texture object pool. + * + * \param shared the shared GL state to which the object belongs. + * \param texOjb the texture object to delete. + * + * Unlink the texture object from the shared state texture linked list while + * holding its lock. If the texture is a name number it's also removed from the + * hash table. Finally frees the texture images and the object itself. */ void _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) @@ -121,7 +147,7 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) assert(texObj); - _mesa_free_colortable_data(&texObj->Palette); + _mesa_free_one_colortable(&texObj->Palette); /* free the texture images */ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { @@ -193,9 +219,11 @@ _mesa_remove_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) } } - -/* +/** * Copy texture object state from one texture object to another. + * + * \param dest destination texture object. + * \param src source texture object. */ void _mesa_copy_texture_object( struct gl_texture_object *dest, @@ -232,8 +260,13 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, } -/* - * Report why a texture object is incomplete. (for debug only) +/** + * Report why a texture object is incomplete. + * + * \param t texture object. + * \param why string describing why it's incomplete. + * + * \note For debug purposes only. */ #if 0 static void @@ -242,13 +275,21 @@ incomplete(const struct gl_texture_object *t, const char *why) _mesa_printf("Texture Obj %d incomplete because: %s\n", t->Name, why); } #else -#define incomplete(a, b) +#define incomplete(t, why) #endif -/* +/** * Examine a texture object to determine if it is complete. - * The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly. + * + * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE + * accordingly. + * + * \param ctx GL context. + * \param t texture object. + * + * According to the texture target, verifies that each of the mipmaps is + * present and has the expected size. */ void _mesa_test_texobj_completeness( const GLcontext *ctx, @@ -525,13 +566,33 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } +/*@}*/ -_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock); +/***********************************************************************/ +/** \name API functions */ +/*@{*/ -/* - * Execute glGenTextures +/** + * Texture name generation lock. + * + * Used by _mesa_GenTextures() to guarantee that the generation and allocation + * of texture IDs is atomic. */ +_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock); + +/** + * Generate texture names. + * + * \param n number of texture names to be generated. + * \param texName an array in which will hold the generated texture names. + * + * \sa glGenTextures(). + * + * While holding the GenTexturesLock lock, calls _mesa_HashFindFreeKeyBlock() + * to find a block of free texture IDs which are stored in \p texName. + * Corresponding empty texture objects are also generated. + */ void _mesa_GenTextures( GLsizei n, GLuint *texName ) { @@ -576,10 +637,17 @@ _mesa_GenTextures( GLsizei n, GLuint *texName ) _glthread_UNLOCK_MUTEX(GenTexturesLock); } - - -/* - * Execute glDeleteTextures +/** + * Delete named textures. + * + * \param n number of textures to be deleted. + * \param texName array of textures names to be deleted. + * + * \sa glDeleteTextures(). + * + * For each texture checks if its bound to any of the texture units, unbinding + * it and decrementing the reference count if so. If the texture reference + * count is zero, delete its object. */ void _mesa_DeleteTextures( GLsizei n, const GLuint *texName) @@ -655,10 +723,20 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName) } } - - -/* - * Execute glBindTexture +/** + * Bind a named texture to a texturing target. + * + * \param target texture target. + * \param texName texture name. + * + * \sa glBindTexture(). + * + * Determines the old texture object bound and returns immediately if rebinding + * the same texture. Get the current texture which is either a default texture + * if name is null, a named texture from the hash, or a new texture if the + * given texture name is new. Increments its reference count, binds it, and + * calls dd_function_table::BindTexture. Decrements the old texture reference + * count and deletes it if it reaches zero. */ void _mesa_BindTexture( GLenum target, GLuint texName ) @@ -804,10 +882,17 @@ _mesa_BindTexture( GLenum target, GLuint texName ) } } - - -/* - * Execute glPrioritizeTextures +/** + * Set texture priorities. + * + * \param n number of textures. + * \param texName texture names. + * \param priorities corresponding texture priorities. + * + * \sa glPrioritizeTextures(). + * + * Looks up each texture in the hash, clamps the corresponding priority between + * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. */ void _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, @@ -840,10 +925,19 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, ctx->NewState |= _NEW_TEXTURE; } - - -/* - * Execute glAreTexturesResident +/** + * See if textures are loaded in texture memory. + * + * \param n number of textures to query. + * \param texName array with the texture names. + * \param residences array which will hold the residence status. + * + * \return GL_TRUE if all textures are resident and \p residences is left unchanged, + * + * \sa glAreTexturesResident(). + * + * Looks up each texture in the hash and calls + * dd_function_table::IsTextureResident. */ GLboolean _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, @@ -894,10 +988,17 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, return allResident; } - - -/* - * Execute glIsTexture +/** + * See if a name corresponds to a texture. + * + * \param texture texture name. + * + * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE + * otherwise. + * + * \sa glIsTexture(). + * + * Calls _mesa_HashLookup(). */ GLboolean _mesa_IsTexture( GLuint texture ) @@ -906,3 +1007,5 @@ _mesa_IsTexture( GLuint texture ) ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); return texture > 0 && _mesa_HashLookup(ctx->Shared->TexObjects, texture); } + +/*@}*/ |