diff options
author | Brian Paul <[email protected]> | 2013-10-16 08:43:21 -0600 |
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committer | Brian Paul <[email protected]> | 2013-10-16 08:43:23 -0600 |
commit | 2273b04c6198d591c3dc5123c4d100da5bcc0e18 (patch) | |
tree | 3c85a24952ea05fa2512f0b40bcf3a55e9dd39a5 /src/mesa/main/teximage.h | |
parent | 4f08cdefda8f1c99a7e197f6887fbfa275fa35c0 (diff) |
mesa: change glTexImage[23]DMultisample() internalformat to GLenum
To match glext.h and the GL_ARB_texture_multisample extension.
However, the GL 4.0 spec and man page say it's GLint.
An OpenGL spec bug will be filed.
Diffstat (limited to 'src/mesa/main/teximage.h')
-rw-r--r-- | src/mesa/main/teximage.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 88952471892..792383d2fe0 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -296,12 +296,12 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, extern void GLAPIENTRY _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, + GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); extern void GLAPIENTRY _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, + GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |