diff options
author | Brian Paul <[email protected]> | 2006-05-08 19:14:38 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-05-08 19:14:38 +0000 |
commit | 5999c5b620236fb6a996cf56759aec31f01c126b (patch) | |
tree | 393189b44ba4734119159d7a172c4f77eb0097c6 /src/mesa/main/teximage.c | |
parent | c93c18abf1950e1494f11166e3f52973efbd6b75 (diff) |
Fix a number of texture compression issues.
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(),
_mesa_compressed_texture_size() and _mesa_compressed_image_address()
functions since we want to use the driver-chosen format, not the user's
internalFormat hint.
Consolidate code related to choosing the texture format in texstoree.c
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index ff1d51d7d09..4b9b1b8728d 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1113,12 +1113,8 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, else img->DepthLog2 = logbase2(img->Depth2); img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->IsCompressed = is_compressed_format(ctx, internalFormat); - if (img->IsCompressed) - img->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, width, - height, depth, internalFormat); - else - img->CompressedSize = 0; + img->IsCompressed = GL_FALSE; + img->CompressedSize = 0; if ((width == 1 || _mesa_bitcount(img->Width2) == 1) && (height == 1 || _mesa_bitcount(img->Height2) == 1) && @@ -2844,7 +2840,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize) { - GLint expectedSize, maxLevels = 0, maxTextureSize; + GLint /**expectedSize,**/ maxLevels = 0, maxTextureSize; if (dimensions == 1) { /* 1D compressed textures not allowed */ @@ -2913,10 +2909,13 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; +#if 0 + /* XXX need to renable this code someday! */ expectedSize = ctx->Driver.CompressedTextureSize(ctx, width, height, depth, internalFormat); if (expectedSize != imageSize) return GL_INVALID_VALUE; +#endif return GL_NO_ERROR; } |