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authorBrian Paul <[email protected]>2015-07-22 07:53:01 -0600
committerBrian Paul <[email protected]>2015-07-23 20:19:50 -0600
commit3afa40e43368b29ca99018999936336c3879fa4d (patch)
tree627a7b3ef0dba0dde7717d993f84fbf687e2bab8 /src/mesa/main/teximage.c
parent05a44ab32832efe61a252ef4ac2d128c1101c286 (diff)
mesa: do more thorough target checking in compressed_subtexture_target_check()
When we're error-checking the target, we also need to check if the corresponding extension is supported. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c66
1 files changed, 40 insertions, 26 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 0726758076f..949eef0e285 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4555,13 +4555,15 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
case 2:
switch (target) {
case GL_TEXTURE_2D:
+ targetOK = GL_TRUE;
+ break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- targetOK = GL_TRUE;
+ targetOK = ctx->Extensions.ARB_texture_cube_map;
break;
default:
targetOK = GL_FALSE;
@@ -4569,31 +4571,40 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
}
break;
case 3:
- targetOK = (target == GL_TEXTURE_3D) ||
- (target == GL_TEXTURE_2D_ARRAY) ||
- (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
- (target == GL_TEXTURE_CUBE_MAP && dsa);
-
- /* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
- * Images:
- * "An INVALID_OPERATION error is generated by
- * CompressedTex*SubImage3D if the internal format of the texture is
- * one of the EAC, ETC2, or RGTC formats and either border is
- * non-zero, or the effective target for the texture is not
- * TEXTURE_2D_ARRAY."
- *
- * NOTE: that's probably a spec error. It should probably say
- * "... or the effective target for the texture is not
- * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor GL_TEXTURE_CUBE_MAP_ARRAY."
- * since those targets are 2D images and they support all compression
- * formats.
- *
- * Instead of listing all these, just list those which are allowed,
- * which is (at this time) only bptc. Otherwise we'd say s3tc (and more)
- * are valid here, which they are not, but of course not mentioned by
- * core spec.
- */
- if (target == GL_TEXTURE_3D) {
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ targetOK = _mesa_is_gles3(ctx) ||
+ (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ targetOK = ctx->Extensions.ARB_texture_cube_map_array;
+ break;
+ case GL_TEXTURE_3D:
+ targetOK = GL_TRUE;
+ /*
+ * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
+ * Images:
+ * "An INVALID_OPERATION error is generated by
+ * CompressedTex*SubImage3D if the internal format of the texture
+ * is one of the EAC, ETC2, or RGTC formats and either border is
+ * non-zero, or the effective target for the texture is not
+ * TEXTURE_2D_ARRAY."
+ *
+ * NOTE: that's probably a spec error. It should probably say
+ * "... or the effective target for the texture is not
+ * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
+ * GL_TEXTURE_CUBE_MAP_ARRAY."
+ * since those targets are 2D images and they support all compression
+ * formats.
+ *
+ * Instead of listing all these, just list those which are allowed,
+ * which is (at this time) only bptc. Otherwise we'd say s3tc (and
+ * more) are valid here, which they are not, but of course not
+ * mentioned by core spec.
+ */
switch (format) {
/* These are the only 3D compression formats supported at this time */
case GL_COMPRESSED_RGBA_BPTC_UNORM:
@@ -4610,6 +4621,9 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
_mesa_enum_to_string(format));
return GL_TRUE;
}
+ break;
+ default:
+ targetOK = GL_FALSE;
}
break;