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authorBrian Paul <[email protected]>2010-04-26 20:35:19 -0600
committerBrian Paul <[email protected]>2010-04-26 20:35:19 -0600
commit84407d7365e101c36a83fd0a58c58b0c0c57db14 (patch)
treec52f70cd8e5bb600220a86bfa5371cda1c7d41cd /src/mesa/main/texfetch_tmp.h
parentb1ceadf2ee11a961530645eec40624211298382d (diff)
mesa: start adding GL 3.1 signed normalized texture formats
Diffstat (limited to 'src/mesa/main/texfetch_tmp.h')
-rw-r--r--src/mesa/main/texfetch_tmp.h177
1 files changed, 177 insertions, 0 deletions
diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h
index b11ed5c39a3..4df2b19181a 100644
--- a/src/mesa/main/texfetch_tmp.h
+++ b/src/mesa/main/texfetch_tmp.h
@@ -1209,6 +1209,76 @@ static void FETCH(dudv8)(const struct gl_texture_image *texImage,
texel[ACOMP] = 0;
}
+
+/* MESA_FORMAT_SIGNED_R8 ***********************************************/
+
+static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_r8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
+ *dst = rgba[RCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG88 ***********************************************/
+
+static void FETCH(signed_rg88)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void store_texel_signed_rg88(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rg = (const GLbyte *) texel;
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 2);
+ *dst = PACK_COLOR_88(rg[RCOMP], rg[GCOMP]);
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
+
+static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
+ texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
+ texel[ACOMP] = 1.0f;
+}
+
+#if DIM == 3
+static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLbyte *rgba = (const GLbyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
+}
+#endif
+
+
/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
@@ -1253,6 +1323,113 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
+/* MESA_FORMAT_SIGNED_R_16 ***********************************************/
+
+static void
+FETCH(signed_r_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
+ texel[GCOMP] = 0.0F;
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_r_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
+ *dst = rgba[0];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RG_16 ***********************************************/
+
+static void
+FETCH(signed_rg_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = 0.0F;
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rg_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
+
+static void
+FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[3] );
+ texel[ACOMP] = 1.0F;
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgb_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+}
+#endif
+
+
+/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
+
+static void
+FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
+ texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
+ texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[3] );
+ texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[4] );
+}
+
+#if DIM == 3
+static void
+store_texel_signed_rgba_16(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLshort *rgba = (const GLshort *) texel;
+ GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
+ dst[0] = rgba[RCOMP];
+ dst[1] = rgba[GCOMP];
+ dst[2] = rgba[BCOMP];
+ dst[3] = rgba[ACOMP];
+}
+#endif
+
+
+
/* MESA_FORMAT_YCBCR *********************************************************/
/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.