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author | Jordan Justen <[email protected]> | 2013-04-18 10:05:51 -0700 |
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committer | Jordan Justen <[email protected]> | 2013-05-01 15:30:48 -0700 |
commit | a05e201d4a142d0f5730cf63621f1999bff45e72 (patch) | |
tree | f42412d079cb4e41fd218a22ff208213c5049aef /src/mesa/main/tests/stubs.cpp | |
parent | b8e41db053a7cceba81650b4a94fff65c06ef86e (diff) |
mesa: add renderbuffer Depth field
With glFramebufferTexture, a renderbuffer may support
all layers of the texture, so we need the depth of the
renderbuffer to check for consistency which is required
for framebuffer completeness.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/tests/stubs.cpp')
0 files changed, 0 insertions, 0 deletions