diff options
author | Brian Paul <[email protected]> | 2001-06-15 14:18:46 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-06-15 14:18:46 +0000 |
commit | e4276667dafc8de0c6e64af8300fc7598437de6e (patch) | |
tree | 64045f32665046d09c91138bdc9369083bc1ed31 /src/mesa/main/state.c | |
parent | 65c6ca91795a71cf38dbe5f49f2d73fd9d4049cd (diff) |
Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 6b7682144dd..124770df3de 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.66 2001/05/29 15:23:49 brianp Exp $ */ +/* $Id: state.c,v 1.67 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -978,14 +978,16 @@ void _mesa_update_state( GLcontext *ctx ) ASSERT(ctx->Driver.CopyTexSubImage2D); ASSERT(ctx->Driver.CopyTexSubImage3D); if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.BaseCompressedTexFormat); + ASSERT(ctx->Driver.CompressedTextureSize); + ASSERT(ctx->Driver.GetCompressedTexImage); +#if 0 /* HW drivers need these, but not SW rasterizers */ ASSERT(ctx->Driver.CompressedTexImage1D); ASSERT(ctx->Driver.CompressedTexImage2D); ASSERT(ctx->Driver.CompressedTexImage3D); ASSERT(ctx->Driver.CompressedTexSubImage1D); ASSERT(ctx->Driver.CompressedTexSubImage2D); ASSERT(ctx->Driver.CompressedTexSubImage3D); - ASSERT(ctx->Driver.IsCompressedFormat); - ASSERT(ctx->Driver.GetCompressedTexImage); - ASSERT(ctx->Driver.BaseCompressedTexFormat); +#endif } } |