diff options
author | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
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committer | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
commit | bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch) | |
tree | ae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/main/state.c | |
parent | 9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff) |
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 96ee5127e11..0a83abc7dda 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -812,6 +812,11 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); #endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif } |