diff options
author | Ian Romanick <[email protected]> | 2011-08-20 13:51:36 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-10-07 16:39:50 -0700 |
commit | 010cc547ca8c1fb2107106b0ad0de560780ce9aa (patch) | |
tree | c653715e4bac2040927dcdbf2f353c6070984855 /src/mesa/main/shaderapi.c | |
parent | 2fae55666e298525fe3b5550aa2a2ebeea437710 (diff) |
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r-- | src/mesa/main/shaderapi.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9e0ed9c6977..d9559baeff7 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -808,8 +808,9 @@ print_shader_info(const struct gl_shader_program *shProg) shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); } - if (shProg->VertexProgram) - printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); + if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) + printf(" vert prog %u\n", + shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); if (shProg->FragmentProgram) printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); if (shProg->GeometryProgram) @@ -963,7 +964,7 @@ static GLboolean validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) { - const struct gl_vertex_program *vp = shProg->VertexProgram; + const struct gl_shader *vs = shProg->_LinkedShaders[MESA_SHADER_VERTEX]; const struct gl_geometry_program *gp = shProg->GeometryProgram; const struct gl_fragment_program *fp = shProg->FragmentProgram; @@ -991,7 +992,7 @@ validate_shader_program(const struct gl_shader_program *shProg, * Check: any two active samplers in the current program object are of * different types, but refer to the same texture image unit, */ - if (vp && !validate_samplers(&vp->Base, errMsg)) { + if (vs && !validate_samplers(vs->Program, errMsg)) { return GL_FALSE; } if (gp && !validate_samplers(&gp->Base, errMsg)) { |