diff options
author | Eric Anholt <[email protected]> | 2016-08-02 12:48:47 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2016-08-04 08:52:11 -0700 |
commit | 49741e1cd23c726f1956fe2b2e78a85ba8482385 (patch) | |
tree | 5eea90229c056c46195556d28acae24b136e47d8 /src/mesa/main/matrix.c | |
parent | 2a808219b3f9a50bc5bf3c5290db6a55cd707de7 (diff) |
mesa: Dynamically allocate the matrix stack.
By allocating and initializing the matrices at context creation, the OS
couldn't even overcommit the pages. This saves about 63k (out of 946k) of
maximum memory size according to massif on simulated vc4
glsl-algebraic-add-add-1. It also means we could potentially relax the
maximum stack sizes, but that should be a separate commit.
v2: Drop redundant Top update, explain why the stack is small at init
time.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r-- | src/mesa/main/matrix.c | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 293d50c3359..b30b983f14f 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -243,6 +243,24 @@ _mesa_PushMatrix( void ) } return; } + if (stack->Depth + 1 >= stack->StackSize) { + unsigned new_stack_size = stack->StackSize * 2; + unsigned i; + GLmatrix *new_stack = realloc(stack->Stack, + sizeof(*new_stack) * new_stack_size); + + if (!new_stack) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushMatrix()"); + return; + } + + for (i = stack->StackSize; i < new_stack_size; i++) + _math_matrix_ctr(&new_stack[i]); + + stack->Stack = new_stack; + stack->StackSize = new_stack_size; + } + _math_matrix_copy( &stack->Stack[stack->Depth + 1], &stack->Stack[stack->Depth] ); stack->Depth++; @@ -645,9 +663,10 @@ init_matrix_stack( struct gl_matrix_stack *stack, stack->Depth = 0; stack->MaxDepth = maxDepth; stack->DirtyFlag = dirtyFlag; - /* The stack */ - stack->Stack = calloc(maxDepth, sizeof(GLmatrix)); - for (i = 0; i < maxDepth; i++) { + /* The stack will be dynamically resized at glPushMatrix() time */ + stack->Stack = calloc(1, sizeof(GLmatrix)); + stack->StackSize = 1; + for (i = 0; i < stack->StackSize; i++) { _math_matrix_ctr(&stack->Stack[i]); } stack->Top = stack->Stack; @@ -665,11 +684,12 @@ static void free_matrix_stack( struct gl_matrix_stack *stack ) { GLuint i; - for (i = 0; i < stack->MaxDepth; i++) { + for (i = 0; i < stack->StackSize; i++) { _math_matrix_dtr(&stack->Stack[i]); } free(stack->Stack); stack->Stack = stack->Top = NULL; + stack->StackSize = 0; } /*@}*/ |