diff options
author | Brian Paul <[email protected]> | 2009-03-07 12:33:11 -0700 |
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committer | Brian Paul <[email protected]> | 2009-03-07 12:33:11 -0700 |
commit | 2c3785159574e6c8640b6af3ce2ef561d095f324 (patch) | |
tree | eefb8c30fdfe8c8414733de58cae4f25071bdf16 /src/mesa/main/matrix.c | |
parent | 4de5abee3938ee1d186629a70b04a98a74f50c97 (diff) |
mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r-- | src/mesa/main/matrix.c | 156 |
1 files changed, 3 insertions, 153 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 90d142278d1..aebf48134fd 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.5 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -535,120 +536,6 @@ _mesa_MultTransposeMatrixdARB( const GLdouble *m ) } #endif -/** - * Set the viewport. - * - * \param x, y coordinates of the lower-left corner of the viewport rectangle. - * \param width width of the viewport rectangle. - * \param height height of the viewport rectangle. - * - * \sa Called via glViewport() or display list execution. - * - * Flushes the vertices and calls _mesa_set_viewport() with the given - * parameters. - */ -void GLAPIENTRY -_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_set_viewport(ctx, x, y, width, height); -} - - -/** - * Set new viewport parameters and update derived state (the _WindowMap - * matrix). Usually called from _mesa_Viewport(). - * - * \param ctx GL context. - * \param x, y coordinates of the lower left corner of the viewport rectangle. - * \param width width of the viewport rectangle. - * \param height height of the viewport rectangle. - */ -void -_mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, - "glViewport(%d, %d, %d, %d)", x, y, width, height ); - return; - } - - /* clamp width and height to the implementation dependent range */ - width = CLAMP(width, 1, (GLsizei) ctx->Const.MaxViewportWidth); - height = CLAMP(height, 1, (GLsizei) ctx->Const.MaxViewportHeight); - - ctx->Viewport.X = x; - ctx->Viewport.Width = width; - ctx->Viewport.Y = y; - ctx->Viewport.Height = height; - ctx->NewState |= _NEW_VIEWPORT; - -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - ctx->DrawBuffer->_DepthMaxF); -#endif - - if (ctx->Driver.Viewport) { - /* Many drivers will use this call to check for window size changes - * and reallocate the z/stencil/accum/etc buffers if needed. - */ - (*ctx->Driver.Viewport)( ctx, x, y, width, height ); - } -} - - -#if _HAVE_FULL_GL -/** - * Called by glDepthRange - * - * \param nearval specifies the Z buffer value which should correspond to - * the near clip plane - * \param farval specifies the Z buffer value which should correspond to - * the far clip plane - */ -void GLAPIENTRY -_mesa_DepthRange( GLclampd nearval, GLclampd farval ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); - - ctx->Viewport.Near = (GLfloat) CLAMP( nearval, 0.0, 1.0 ); - ctx->Viewport.Far = (GLfloat) CLAMP( farval, 0.0, 1.0 ); - ctx->NewState |= _NEW_VIEWPORT; - -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - ctx->DrawBuffer->_DepthMaxF); -#endif - - if (ctx->Driver.DepthRange) { - (*ctx->Driver.DepthRange)( ctx, nearval, farval ); - } -} -#endif - /**********************************************************************/ @@ -892,41 +779,4 @@ void _mesa_init_transform( GLcontext *ctx ) } -/** - * Initialize the context viewport attribute group. - * - * \param ctx GL context. - * - * \todo Move this to a new file with other 'viewport' routines. - */ -void _mesa_init_viewport( GLcontext *ctx ) -{ - GLfloat depthMax = 65535.0F; /* sorf of arbitrary */ - - /* Viewport group */ - ctx->Viewport.X = 0; - ctx->Viewport.Y = 0; - ctx->Viewport.Width = 0; - ctx->Viewport.Height = 0; - ctx->Viewport.Near = 0.0; - ctx->Viewport.Far = 1.0; - _math_matrix_ctr(&ctx->Viewport._WindowMap); - - _math_matrix_viewport(&ctx->Viewport._WindowMap, 0, 0, 0, 0, - 0.0F, 1.0F, depthMax); -} - - -/** - * Free the context viewport attribute group data. - * - * \param ctx GL context. - * - * \todo Move this to a new file with other 'viewport' routines. - */ -void _mesa_free_viewport_data( GLcontext *ctx ) -{ - _math_matrix_dtr(&ctx->Viewport._WindowMap); -} - /*@}*/ |