diff options
author | Brian Paul <[email protected]> | 2012-07-25 07:33:19 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-07-26 13:59:44 -0600 |
commit | 66d9ac5ac7896538d38f57950888a0184c933925 (patch) | |
tree | 5633a18dcb754bcf292c3ff8d2667e7849262c77 /src/mesa/main/matrix.c | |
parent | 50db8129152f3d5ea8db13d55f82673d53bf1b8f (diff) |
mesa: remove _math_matrix_alloc_inv()
Always allocate space for the inverse matrix in _math_matrix_ctr()
since we were always calling _math_matrix_alloc_inv() anyway.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r-- | src/mesa/main/matrix.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index f479a22b073..b09fa4d3d81 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -658,8 +658,7 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) * \param dirtyFlag dirty flag. * * Allocates an array of \p maxDepth elements for the matrix stack and calls - * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to - * initialize it. + * _math_matrix_ctr() for each element to initialize it. */ static void init_matrix_stack( struct gl_matrix_stack *stack, @@ -674,7 +673,6 @@ init_matrix_stack( struct gl_matrix_stack *stack, stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix)); for (i = 0; i < maxDepth; i++) { _math_matrix_ctr(&stack->Stack[i]); - _math_matrix_alloc_inv(&stack->Stack[i]); } stack->Top = stack->Stack; } |