From 66d9ac5ac7896538d38f57950888a0184c933925 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 25 Jul 2012 07:33:19 -0600 Subject: mesa: remove _math_matrix_alloc_inv() Always allocate space for the inverse matrix in _math_matrix_ctr() since we were always calling _math_matrix_alloc_inv() anyway. Reviewed-by: Kenneth Graunke --- src/mesa/main/matrix.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/mesa/main/matrix.c') diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index f479a22b073..b09fa4d3d81 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -658,8 +658,7 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) * \param dirtyFlag dirty flag. * * Allocates an array of \p maxDepth elements for the matrix stack and calls - * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to - * initialize it. + * _math_matrix_ctr() for each element to initialize it. */ static void init_matrix_stack( struct gl_matrix_stack *stack, @@ -674,7 +673,6 @@ init_matrix_stack( struct gl_matrix_stack *stack, stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix)); for (i = 0; i < maxDepth; i++) { _math_matrix_ctr(&stack->Stack[i]); - _math_matrix_alloc_inv(&stack->Stack[i]); } stack->Top = stack->Stack; } -- cgit v1.2.3