diff options
author | Gregory Hainaut <[email protected]> | 2017-02-12 15:21:47 +0100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-03-16 14:14:19 +1100 |
commit | 93bdad3253cfa353cadf4444711c70f39e9baf09 (patch) | |
tree | 5cc6ae9e3bf0b7df89f61d5b0eda3a97da8b1352 /src/mesa/main/glthread.h | |
parent | 70e715eea618f31a1b84a99b063c371af3513754 (diff) |
mesa/glthread: restore the dispatch table when incompatible gl calls are detected
While a context only has a single glthread, the context itself can be
attached to several threads. Therefore the dispatch table must be
updated in all threads before the destruction of glthread. In others
words, glthread can only be destroyed safely when the context is deleted.
Fixes remaining crashes in the glx-multithread-makecurrent* tests.
V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description.
Signed-off-by: Gregory Hainaut <[email protected]>
Acked-by: Timothy Arceri <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
Diffstat (limited to 'src/mesa/main/glthread.h')
-rw-r--r-- | src/mesa/main/glthread.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h index 04eb5ffabc4..327c549858c 100644 --- a/src/mesa/main/glthread.h +++ b/src/mesa/main/glthread.h @@ -119,6 +119,7 @@ struct glthread_batch void _mesa_glthread_init(struct gl_context *ctx); void _mesa_glthread_destroy(struct gl_context *ctx); +void _mesa_glthread_restore_dispatch(struct gl_context *ctx); void _mesa_glthread_flush_batch(struct gl_context *ctx); void _mesa_glthread_finish(struct gl_context *ctx); @@ -138,5 +139,11 @@ static inline void _mesa_glthread_finish(struct gl_context *ctx) { } + +static inline void +_mesa_glthread_restore_dispatch(struct gl_context *ctx); +{ +} + #endif /* !HAVE_PTHREAD */ #endif /* _GLTHREAD_H*/ |