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authorJason Ekstrand <[email protected]>2018-10-18 15:18:30 -0500
committerJason Ekstrand <[email protected]>2018-10-26 11:45:29 -0500
commit28bb6abd1da83b26a9764598e39f80399b505b94 (patch)
tree848a7d456b8504dfb325abf8ed8b04de320762d0 /src/mesa/main/glspirv.c
parent292ebdbf985f09e9af3dec28af784247510e0904 (diff)
nir/validate: Print when the validation failed
Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/glspirv.c')
-rw-r--r--src/mesa/main/glspirv.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
index 972989055e9..98b7ea77348 100644
--- a/src/mesa/main/glspirv.c
+++ b/src/mesa/main/glspirv.c
@@ -234,7 +234,7 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
ralloc_asprintf(nir, "SPIRV:%s:%d",
_mesa_shader_stage_to_abbrev(nir->info.stage),
prog->Name);
- nir_validate_shader(nir);
+ nir_validate_shader(nir, "after spirv_to_nir");
nir->info.separate_shader = linked_shader->Program->info.separate_shader;