diff options
author | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
commit | e4b2356c07d31fbeeabb13b2fb47db703b473080 (patch) | |
tree | d8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/main/get_gen.py | |
parent | ebef61f5c0950572f9c6a81b08f447957461675c (diff) |
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/main/get_gen.py')
-rw-r--r-- | src/mesa/main/get_gen.py | 54 |
1 files changed, 34 insertions, 20 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index b3e6bc58559..8259972daa4 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -54,10 +54,14 @@ TypeStrings = { # - optional extension to check, or None (XXX this should be a list!) # StateVars = [ - ( "GL_ACCUM_RED_BITS", GLint, ["ctx->Visual.accumRedBits"], "", None ), - ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->Visual.accumGreenBits"], "", None ), - ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->Visual.accumBlueBits"], "", None ), - ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->Visual.accumAlphaBits"], "", None ), + ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"], + "", None ), + ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"], + "", None ), + ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"], + "", None ), + ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"], + "", None ), ( "GL_ACCUM_CLEAR_VALUE", GLfloatN, [ "ctx->Accum.ClearColor[0]", "ctx->Accum.ClearColor[1]", @@ -65,14 +69,16 @@ StateVars = [ "ctx->Accum.ClearColor[3]" ], "", None ), ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ), - ( "GL_ALPHA_BITS", GLint, ["ctx->Visual.alphaBits"], "", None ), + ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"], + "", None ), ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ), ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ), ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ), ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ), ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ), ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ), - ( "GL_AUX_BUFFERS", GLint, ["ctx->Visual.numAuxBuffers"], "", None ), + ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"], + "", None ), ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ), ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), @@ -89,7 +95,7 @@ StateVars = [ "ctx->Color.BlendColor[2]", "ctx->Color.BlendColor[3]"], "", None ), ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ), - ( "GL_BLUE_BITS", GLint, ["ctx->Visual.blueBits"], "", None ), + ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ), ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ), ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["ctx->ClientAttribStackDepth"], "", None ), @@ -165,7 +171,8 @@ StateVars = [ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"], "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ), ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), - ( "GL_DEPTH_BITS", GLint, ["ctx->Visual.depthBits"], "", None ), + ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], + "", None ), ( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ), ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), ( "GL_DEPTH_RANGE", GLfloatN, @@ -174,7 +181,8 @@ StateVars = [ ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ), ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ), ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ), - ( "GL_DOUBLEBUFFER", GLboolean, ["ctx->Visual.doubleBufferMode"], "", None ), + ( "GL_DOUBLEBUFFER", GLboolean, + ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ), ( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ), ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"], "FLUSH_CURRENT(ctx, 0);", None ), @@ -194,11 +202,14 @@ StateVars = [ ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ), ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ), ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ), - ( "GL_GREEN_BITS", GLint, ["ctx->Visual.greenBits"], "", None ), + ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"], + "", None ), ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ), - ( "GL_INDEX_BITS", GLint, ["ctx->Visual.indexBits"], "", None ), + ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"], + "", None ), ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ), - ( "GL_INDEX_MODE", GLboolean, ["!ctx->Visual.rgbMode"], "", None ), + ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"], + "", None ), ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ), ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ), ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ), @@ -368,12 +379,13 @@ StateVars = [ ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ), ( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ), ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ), - ( "GL_RED_BITS", GLint, [" ctx->Visual.redBits "], "", None ), + ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ), ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ), ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ), ( "GL_RESCALE_NORMAL", GLboolean, ["ctx->Transform.RescaleNormals"], "", None ), - ( "GL_RGBA_MODE", GLboolean, ["ctx->Visual.rgbMode"], "", None ), + ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"], + "", None ), ( "GL_SCISSOR_BOX", GLint, ["ctx->Scissor.X", "ctx->Scissor.Y", @@ -384,7 +396,7 @@ StateVars = [ ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ), ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean, ["ctx->Texture.SharedPalette"], "", None ), - ( "GL_STENCIL_BITS", GLint, ["ctx->Visual.stencilBits"], "", None ), + ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ), ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ), ( "GL_STENCIL_FAIL", GLenum, ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ), @@ -401,7 +413,8 @@ StateVars = [ ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ), ( "GL_STENCIL_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STEREO", GLboolean, ["ctx->Visual.stereoMode"], "", None ), + ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"], + "", None ), ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ), ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), @@ -692,8 +705,10 @@ StateVars = [ ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ), ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ), - ( "GL_SAMPLE_BUFFERS_ARB", GLint, ["0"], "", "ARB_multisample" ), - ( "GL_SAMPLES_ARB", GLint, ["0"], "", "ARB_multisample" ), + ( "GL_SAMPLE_BUFFERS_ARB", GLint, + ["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ), + ( "GL_SAMPLES_ARB", GLint, + ["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ), # GL_IBM_rasterpos_clip ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean, @@ -953,8 +968,7 @@ StateVars = [ ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), # GL_EXT_framebuffer_object - ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, - ["ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0"], "", + ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", "EXT_framebuffer_object" ), ( "GL_RENDERBUFFER_BINDING_EXT", GLint, ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", |