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authorMarek Olšák <[email protected]>2011-12-11 16:18:36 +0100
committerMarek Olšák <[email protected]>2011-12-12 08:04:51 +0100
commitfc52534f012837a39c03a764eb611d460210514a (patch)
tree43ce8892cc63d6cdc010094402e12390d8699a9a /src/mesa/main/format_unpack.c
parent4298c88f656c191f3daca0c341850dd8c23f5f92 (diff)
mesa: fix possible precision issues in pack/unpack/fetch functions
GLfloat doesn't have enough precision to exactly represent 0xffffff and 0xffffffff. (and a reciprocal of those, if I am not mistaken) If -ffast-math is enabled, using GLfloat causes assertion failures in: - fbo-blit-d24s8 - fbo-depth-sample-compare - fbo-readpixels-depth-formats - glean/depthStencil For example: fbo-depth-sample-compare: main/format_unpack.c:1769: unpack_float_z_Z24_X8: Assertion `dst[i] <= 1.0F' failed. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/format_unpack.c')
-rw-r--r--src/mesa/main/format_unpack.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index f821c2be4f4..4f23f3dec3d 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -587,7 +587,7 @@ unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -604,7 +604,7 @@ unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i][0] =
@@ -1761,7 +1761,7 @@ unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] >> 8) * scale;
@@ -1775,7 +1775,7 @@ unpack_float_z_X8_Z24(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
GLuint i;
for (i = 0; i < n; i++) {
dst[i] = (s[i] & 0x00ffffff) * scale;