diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 13:23:37 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 3423488d55b9c483fcdb3996eb89b424c1031d24 (patch) | |
tree | 270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/main/ffvertex_prog.c | |
parent | 17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff) |
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.
V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 15997ccfdca..b318793fbb4 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -148,11 +148,10 @@ static GLboolean check_active_shininess( struct gl_context *ctx, static void make_state_key( struct gl_context *ctx, struct state_key *key ) { - const struct gl_fragment_program *fp; + const struct gl_program *fp = ctx->FragmentProgram._Current; GLbitfield mask; memset(key, 0, sizeof(struct state_key)); - fp = ctx->FragmentProgram._Current; /* This now relies on texenvprogram.c being active: */ @@ -160,7 +159,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) key->need_eye_coords = ctx->_NeedEyeCoords; - key->fragprog_inputs_read = fp->Base.InputsRead; + key->fragprog_inputs_read = fp->InputsRead; key->varying_vp_inputs = ctx->varying_vp_inputs; if (ctx->RenderMode == GL_FEEDBACK) { |