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authorBrian Paul <[email protected]>2011-01-24 19:38:52 -0700
committerBrian Paul <[email protected]>2011-01-24 19:38:52 -0700
commitf41bbc7c44565c7f3949340a4e2fdf78a8cebf3f (patch)
treee3252242cceed905c8f827e41ac18b20aed9abd2 /src/mesa/main/fbobject.c
parente24f1ea594cc919a015ca14ff5abb305d51a314d (diff)
Revert "mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages."
This reverts commit 65c41d55a06137115f0b4c67f9a3fd2708f0b625. There really are quite a few differences in the set of internal formats allowed by glTexImage and glRenderbufferStorage.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c67
1 files changed, 43 insertions, 24 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 17c629544be..ce27a6acac8 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -960,42 +960,69 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
/**
- * Given an internal format token for a renderbuffer, return the
+ * Given an internal format token for a render buffer, return the
* corresponding base format.
+ * This is very similar to _mesa_base_tex_format() but the set of valid
+ * internal formats is somewhat different.
+ *
+ * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
+ * GL_DEPTH_STENCIL_EXT or zero if error.
+ *
+ * XXX in the future when we support red-only and red-green formats
+ * we'll also return GL_RED and GL_RG.
*/
GLenum
_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
{
- GLenum baseFormat;
-
switch (internalFormat) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case GL_SRGB8_EXT:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
case GL_RGBA16_SNORM:
- /* This is used internally by Mesa for accum buffers. */
+ case GL_SRGB8_ALPHA8_EXT:
return GL_RGBA;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
- /* This is not a valid texture internalFormat, but valid for
- * renderbuffers.
- */
return GL_STENCIL_INDEX;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- /* This is an override of _mesa_base_tex_format's check that
- * ARB_depth_texture is present. We allow depth RBs without it.
- */
return GL_DEPTH_COMPONENT;
- }
-
- baseFormat = _mesa_base_tex_format(ctx, internalFormat);
- if (baseFormat < 0)
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil)
+ return GL_DEPTH_STENCIL_EXT;
+ else
+ return 0;
+ /* XXX add floating point formats eventually */
+ default:
return 0;
-
- return baseFormat;
+ }
}
@@ -1031,14 +1058,6 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
return;
}
- if (baseFormat != GL_DEPTH_COMPONENT &&
- baseFormat != GL_STENCIL_INDEX &&
- baseFormat != GL_DEPTH_STENCIL &&
- !_mesa_is_legal_color_format(ctx, baseFormat)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
- return;
- }
-
if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
return;