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author | Brian Paul <[email protected]> | 2009-02-07 11:20:08 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-07 11:20:08 -0700 |
commit | b46611633c5da6fa23ee17bce22939fe20ef194e (patch) | |
tree | d9a53f74246e03201b372deafdd01f12ad0901f9 /src/mesa/main/dlist.h | |
parent | f6d23943cd289ed2b60ec01006fb155f22969749 (diff) |
mesa: fix logic error in computing enableBits in update_texture_state()
If we had a vertex shader but no fragment shader (i.e. fixed function) we
didn't get the right enabled texture targets.
Fixes blank/white texture problem.
Diffstat (limited to 'src/mesa/main/dlist.h')
0 files changed, 0 insertions, 0 deletions