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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/debug.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/debug.c')
-rw-r--r--src/mesa/main/debug.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 4205c7a4b71..a7e65f8d3aa 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -233,7 +233,7 @@ static void add_debug_flags( const char *debug )
void
-_mesa_init_debug( GLcontext *ctx )
+_mesa_init_debug( struct gl_context *ctx )
{
char *c;
@@ -578,7 +578,7 @@ _mesa_dump_stencil_buffer(const char *filename)
* Quick and dirty function to "print" a texture to stdout.
*/
void
-_mesa_print_texture(GLcontext *ctx, const struct gl_texture_image *img)
+_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
{
#if CHAN_TYPE != GL_UNSIGNED_BYTE
_mesa_problem(NULL, "PrintTexture not supported");