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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:09 +0200
commitdd340b34f30e71db56f1a12768c7332b8224448c (patch)
treecb890bf6da8198070a2b4ba889a44ac7e2e2b723 /src/mesa/main/dd.h
parent92709dcb9b7a09f9e5870a832c22197cde557fd4 (diff)
mesa: remove Driver.BindImageTexture
Nothing sets it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 03cbff472b6..496a14f8dad 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -917,12 +917,6 @@ struct dd_function_table {
* \name GL_ARB_shader_image_load_store interface.
*/
/** @{ */
- void (*BindImageTexture)(struct gl_context *ctx,
- struct gl_image_unit *unit,
- struct gl_texture_object *texObj,
- GLint level, GLboolean layered, GLint layer,
- GLenum access, GLenum format);
-
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */