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authorBrian Paul <[email protected]>2012-08-24 08:31:37 -0600
committerBrian Paul <[email protected]>2012-08-24 14:08:57 -0600
commitd47a6ada9ca9670c60fc141fabadf40c63031c08 (patch)
treef39bc5068fec91606b1e03c7c602a864c1e89762 /src/mesa/main/dd.h
parentba7218061b6a6c09d5d20f12de6267673276e094 (diff)
mesa: add texture target field to ChooseTextureFormat() driver hook
This will let us choose the actual hardware format depending on the type of texture. v2: fixup radeon, nouveau, intel and swrast drivers too Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 226897b1915..a91e8083f21 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -189,12 +189,15 @@ struct dd_function_table {
/*@{*/
/**
- * Choose actual hardware texture format given the user-provided source
- * image format and type and the desired internal format. In some
- * cases, srcFormat and srcType can be GL_NONE.
+ * Choose actual hardware texture format given the texture target, the
+ * user-provided source image format and type and the desired internal
+ * format. In some cases, srcFormat and srcType can be GL_NONE.
+ * Note: target may be GL_TEXTURE_CUBE_MAP, but never
+ * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
* Called by glTexImage(), etc.
*/
- gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
+ gl_format (*ChooseTextureFormat)( struct gl_context *ctx,
+ GLenum target, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
/**