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authorKristian Høgsberg <[email protected]>2010-04-22 12:40:47 -0400
committerKristian Høgsberg <[email protected]>2010-04-22 13:43:28 -0400
commitfa416106307dc193e2133aa6a29b9bcfc91f8b39 (patch)
tree6669b9d7b0c9299143341050bbd58482dd4e51e0 /src/mesa/main/context.c
parentade150d66724259119012420068fa930807311c2 (diff)
mesa: Move struct _glapi_table allocation out of context.c
We now allocate the table from api_exec.c and dlist.c where we fill out the table. This way, context.c doesn't need to know the actual contents of struct _glapi_table.
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 25288a4e9c1..8d71cefdcf3 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -129,8 +129,6 @@
#include "version.h"
#include "viewport.h"
#include "vtxfmt.h"
-#include "glapi/glthread.h"
-#include "glapi/glapitable.h"
#include "shader/program.h"
#include "shader/prog_print.h"
#include "shader/shader_api.h"
@@ -749,8 +747,8 @@ generic_nop(void)
/**
* Allocate and initialize a new dispatch table.
*/
-static struct _glapi_table *
-alloc_dispatch_table(void)
+struct _glapi_table *
+_mesa_alloc_dispatch_table(int size)
{
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
* In practice, this'll be the same for stand-alone Mesa. But for DRI
@@ -758,7 +756,7 @@ alloc_dispatch_table(void)
* DRI drivers.
*/
GLint numEntries = MAX2(_glapi_get_dispatch_table_size(),
- sizeof(struct _glapi_table) / sizeof(_glapi_proc));
+ size / sizeof(_glapi_proc));
struct _glapi_table *table =
(struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc));
if (table) {
@@ -853,22 +851,24 @@ _mesa_initialize_context_for_api(GLcontext *ctx,
return GL_FALSE;
}
+#if FEATURE_dispatch
/* setup the API dispatch tables */
- ctx->Exec = alloc_dispatch_table();
- ctx->Save = alloc_dispatch_table();
- if (!ctx->Exec || !ctx->Save) {
+ ctx->Exec = _mesa_create_exec_table();
+ if (!ctx->Exec) {
_mesa_release_shared_state(ctx, ctx->Shared);
- if (ctx->Exec)
- free(ctx->Exec);
return GL_FALSE;
}
-#if FEATURE_dispatch
- _mesa_init_exec_table(ctx->Exec);
#endif
ctx->CurrentDispatch = ctx->Exec;
#if FEATURE_dlist
- _mesa_init_save_table(ctx->Save);
+ ctx->Save = _mesa_create_save_table();
+ if (!ctx->Save) {
+ _mesa_release_shared_state(ctx, ctx->Shared);
+ free(ctx->Exec);
+ return GL_FALSE;
+ }
+
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
#endif